#include "global.h" #include "player_data.h" #include "overlay_manager.h" #include "mod59_021D74E0.h" #include "heap.h" extern u32 FUN_02077A84(u32 heap_id, u32 param1, u32 param2, u32 param3, struct Options *options); THUMB_FUNC BOOL MOD59_Init(struct UnkStruct_02006234 *param0) { //note: 0xb4 is likely the overlay data struct size, once struct is padded replace with sizeof FUN_0201681C(3, 0x52, 1 << 18); MOD59_OverlayData *data = (MOD59_OverlayData *) OverlayManager_CreateAndGetData(param0, 0xb4, 0x52); (void)memset((void *)data, 0, 0xb4); data->heap_id = 0x52; int *field18 = OverlayManager_GetField18(param0); data->sav2 = (struct SaveBlock2 *)field18[2]; //? data->options = Sav2_PlayerData_GetOptionsAddr(data->sav2); data->Unk14 = data->Unk10 = data->Unk0C = 0; data->Unk70 = FUN_02077A84(0x52, 0, 0, 7, data->options); data->Unk74 = FUN_02077A84(0x52, 3, 0, 7, data->options); data->Unk88 = 0; data->Unk89 = 0; data->Unk8A = 0; data->Unk8B = 0; data->Unk90 = 0; return TRUE; }