#ifndef POKEDIAMOND_MOD63_021DB450_H #define POKEDIAMOND_MOD63_021DB450_H #include "global.h" #include "unk_02006D98.h" typedef struct UnkStruct63_021DB450 //intro base struct type { struct UnkStruct_02006D98 * field_00; //oddly requires this to be set to progress past copyright/pokemon screen. struct UnkStruct_02006D98_2 * field_04[3]; //mon animations? u32 field_10; void * field_14; void * field_18; u8 field_1C; u8 field_1D; u8 padding_1E[2]; u32 ** field_20; u32 field_24; u32 field_28; u32 field_2C; u32 field_30; u8 filler_34[0x30]; } UnkStruct63_021DB450; typedef struct UnkStruct63_021DBEF0 { u32 field_00; u32 field_04; } UnkStruct63_021DBEF0; typedef struct UnkStruct63_021DBED8 { BOOL (*unk_00)(struct UnkStruct63_021DB450 *, u32); BOOL (*unk_04)(struct UnkStruct63_021DB450 *, u32); } UnkStruct63_021DBED8; u32 MOD63_021DB450(u32 param0, u32 param1); u32 MOD63_021DB474(u32 param0, u32 param1); u32 MOD63_021DB498(void); void Title_SetupMonAnimationSprites(struct UnkStruct63_021DB450 * arg0); void MOD63_021DB580(UnkStruct63_021DB450 *param0); void MOD63_021DB598(UnkStruct63_021DB450 *param0); void MOD63_021DB5A8(UnkStruct63_021DB450 *param0); BOOL MOD63_021DB5CC(UnkStruct63_021DB450 *param0, u32 param1, s32 param2); BOOL MOD63_021DB720(UnkStruct63_021DB450 *param0, u32 param1); BOOL MOD63_021DB784(UnkStruct63_021DB450 *param0, u32 param1); BOOL MOD63_021DB7D0(UnkStruct63_021DB450 *param0, u32 param1); BOOL MOD63_021DB838(UnkStruct63_021DB450 *param0, u32 param1); BOOL MOD63_021DB884(UnkStruct63_021DB450 *param0, u32 param1); BOOL MOD63_021DB8E8(UnkStruct63_021DB450 *param0, u32 param1); void MOD63_021DB934(void); void MOD63_021DB940(struct UnkStruct63_021DB450 * a0); #endif //POKEDIAMOND_MOD63_021DB450_H