#include "global.h" #include "pokemon.h" #include "pokedex.h" #include "save_block_2.h" #include "unk_02029FBO.h" #include "poketch.h" THUMB_FUNC void FUN_0202C144(struct SaveBlock2 *sav2, struct Pokemon *pokemon) { if (GetMonData(pokemon, MON_DATA_IS_EGG, NULL) == 0) { struct Pokedex *pokedex = Sav2_Pokedex_get(sav2); void *unkSavStruct = FUN_02029FC8(sav2); /* SavArray_get(sav2, 20) */ FUN_0202A1C4(unkSavStruct, pokedex, GetMonData(pokemon, MON_DATA_SPECIES, NULL)); Pokedex_SetMonCaughtFlag(pokedex, pokemon); Sav2_Poketch_PokemonHistoryAddMon(Sav2_Poketch_get(sav2), &pokemon->box); } }