Perform first next turn. Perform last next turn. Each doubled Judge: +2 If the Voltage goes up: +2 A basic act. If Judges are not doubled: +3 Performable two turns in a row. Voltage pts. are added. If all choose same Judge: +15 Lowers Voltage of Judges by 1. Double score in next turn. Get Voltage from one ahead. No Voltage up this turn. Random order next turn. Double score for final act. High score for low Voltage. If first performance: +2 If final performance: +2 No Voltage down this turn. If Voltage goes up in a row: +3 High score for a later turn. After Voltage hits max: +3 If rated the worst: +3 Enables the user to\nperform first in the\nnext turn. Enables the user to\nperform last in the\nnext turn. Earn +2 for each\ntime the same Judge\nis chosen. Earn +2 if the\nJudge’s Voltage goes\nup. A basic performance\nusing a move known\nby the Pokémon. Earn +3 if no other\nPokémon has chosen\nthe same Judge. Allows performance\nof the same move\ntwice in a row. Increased Voltage is\nadded to the\nperformance score. Earn +15 if all the\nPokémon choose the\nsame Judge. Lowers the Voltage\nof all Judges by one\neach. Earn double the\nscore in the next\nturn. Steals the Voltage\nof the Pokémon that\njust went. Prevents the Voltage\nfrom going up in the\nsame turn. Makes the order of\ncontestants random\nin the next turn. Earns double the\nscore on the final\nperformance. Raises the score if\nthe Voltage is low. Earn +2 if the\nPokémon performs\nfirst in the turn. Earn +2 if the\nPokémon performs\nlast in the turn. Prevents the Voltage\nfrom going down in\nthe same turn. Earn +3 if two\nPokémon raise the\nVoltage in a row. Earn a higher score\nthe later the\nPokémon performs. Earn +3 if the\nPokémon that just\nwent hit max Voltage. Earn +3 if the\nPokémon gets the\nlowest score.