??? The best Ball with the ultimate level of\nperformance. It will catch any wild\nPokémon without fail. An ultra-performance Ball that\nprovides a higher Pokémon catch rate\nthan a Great Ball. A good, high-performance Ball that\nprovides a higher Pokémon catch rate\nthan a standard Poké Ball. A device for catching wild Pokémon.\nIt is thrown like a ball at the target.\nIt is designed as a capsule system. A special Poké Ball that is used only in\nthe Great Marsh. It is decorated in a\ncamouflage pattern. A somewhat different Poké Ball that\nworks especially well on Water- and\nBug-type Pokémon. A somewhat different Poké Ball that\nworks especially well on Pokémon that\nlive in the sea. A somewhat different Poké Ball that\nworks especially well on weaker\nPokémon in the wild. A somewhat different Poké Ball that\nworks especially well on Pokémon\nspecies that were previously caught. A somewhat different Ball that\nbecomes progressively better the\nmore turns there are in a battle. A comfortable Poké Ball that makes a\ncaught wild Pokémon quickly grow\nfriendly. A somewhat rare Poké Ball that has\nbeen specially made to commemorate\nan event of some sort. A somewhat different Poké Ball that\nmakes it easier to catch wild Pokémon\nat night or in dark places like caves. A remedial Poké Ball that restores the\ncaught Pokémon’s HP and eliminates\nany status problem. A somewhat different Poké Ball that\nprovides a better catch rate if it is\nused at the start of a wild encounter. A quite rare Poké Ball that has been\nspecially crafted to commemorate\nan occasion of some sort. A spray-type medicine for wounds.\nIt restores the HP of one Pokémon by\njust 20 points. A spray-type medicine.\nIt lifts the effect of poison from one\nPokémon. A spray-type medicine.\nIt heals a single Pokémon that is\nsuffering from a burn. A spray-type medicine.\nIt defrosts a Pokémon that has been\nfrozen solid. A spray-type medicine.\nIt awakens a Pokémon from the\nclutches of sleep. A spray-type medicine.\nIt eliminates paralysis from a single\nPokémon. A medicine that fully restores the HP\nand heals any status problems of a\nsingle Pokémon. A spray-type medicine for wounds.\nIt completely restores the HP of a\nsingle Pokémon. A spray-type medicine for wounds.\nIt restores the HP of one Pokémon by\n200 points. A spray-type medicine for wounds.\nIt restores the HP of one Pokémon by\n50 points. A spray-type medicine.\nIt heals all the status problems of a\nsingle Pokémon. A medicine that revives a fainted\nPokémon. It restores half the\nPokémon’s maximum HP. A medicine that revives a fainted\nPokémon. It fully restores the\nPokémon’s HP. Water with a high mineral content.\nIt restores the HP of one Pokémon by\n50 points. A fizzy soda drink.\nIt restores the HP of one Pokémon by\n60 points. A very sweet drink.\nIt restores the HP of one Pokémon by\n80 points. Milk with a very high nutrition content.\nIt restores the HP of one Pokémon by\n100 points. A very bitter medicine powder.\nIt restores the HP of one Pokémon by\n50 points. A very bitter root.\nIt restores the HP of one Pokémon by\n200 points. A very bitter medicine powder.\nIt heals all the status problems of a\nsingle Pokémon. A very bitter medicinal herb.\nIt revives a fainted Pokémon, fully\nrestoring its HP. It restores the PP of a Pokémon’s\nselected move by a maximum of\n10 points. It fully restores the PP of a single\nselected move that has been learned\nby the target Pokémon. It restores the PP of all the\nmoves learned by the targeted Pokémon\nby 10 points each. It fully restores the PP of all the\nmoves learned by the targeted\nPokémon. Lavaridge Town’s local specialty.\nIt heals all the status problems of\none Pokémon. A 100% pure juice made of Berries.\nIt restores the HP of one Pokémon by\njust 20 points. It revives all fainted Pokémon.\nIn doing so, it also fully restores\ntheir HP. A nutritious drink for Pokémon.\nIt raises the base HP of a single\nPokémon. A nutritious drink for Pokémon.\nIt raises the base Attack stat of a\nsingle Pokémon. A nutritious drink for Pokémon.\nIt raises the base Defense stat of a\nsingle Pokémon. A nutritious drink for Pokémon.\nIt raises the base Speed stat of a\nsingle Pokémon. A nutritious drink for Pokémon.\nIt raises the base Sp. Atk (Special\nAttack) stat of a single Pokémon. A candy that is packed with energy.\nIt raises the level of a single Pokémon\nby one. It slightly raises the maximum PP of\na selected move that has been learned\nby the target Pokémon. A nutritious drink for Pokémon.\nIt raises the base Sp. Def (Special\nDefense) stat of a single Pokémon. It maximally raises the top PP of a\nselected move that has been learned\nby the target Pokémon. Old Chateau’s hidden specialty.\nIt heals all the status problems of a\nsingle Pokémon. An item that prevents stat reduction\namong the Trainer’s party Pokémon\nfor five turns after use. An item that raises the critical-hit\nratio of a Pokémon in battle. It wears\noff if the Pokémon is withdrawn. An item that raises the Attack stat\nof a Pokémon in battle. It wears off if\nthe Pokémon is withdrawn. An item that raises the Defense stat\nof a Pokémon in battle. It wears off if\nthe Pokémon is withdrawn. An item that raises the Speed stat\nof a Pokémon in battle. It wears off if\nthe Pokémon is withdrawn. An item that raises the accuracy\nof a Pokémon in battle. It wears off if\nthe Pokémon is withdrawn. An item that raises the Sp. Atk stat\nof a Pokémon in battle. It wears off if\nthe Pokémon is withdrawn. An item that raises the Sp. Def stat\nof a Pokémon in battle. It wears off if\nthe Pokémon is withdrawn. A doll that attracts Pokémon.\nUse it to flee from any battle with a\nwild Pokémon. An item that attracts Pokémon.\nUse it to flee from any battle with a\nwild Pokémon. A blue flute made from blown glass.\nIts melody awakens a single Pokémon\nfrom sleep. A yellow flute made from blown glass.\nIts melody snaps a single Pokémon out\nof confusion. A red flute made from blown glass.\nIts melody snaps a single Pokémon out\nof infatuation. A black flute made from blown glass.\nIts melody makes wild Pokémon less\nlikely to appear. A white flute made from blown glass.\nIts melody makes wild Pokémon more\nlikely to appear. Pure salt that was discovered deep\ninside the Shoal Cave.\nIt is extremely salty. A pretty seashell that was found deep\ninside the Shoal Cave.\nIt is striped in blue and white. A small red shard.\nIt appears to be from some sort of\nimplement made long ago. A small blue shard.\nIt appears to be from some sort of\nimplement made long ago. A small yellow shard.\nIt appears to be from some sort of\nimplement made long ago. A small green shard.\nIt appears to be from some sort of\nimplement made long ago. An item that prevents weak wild\nPokémon from appearing for 200 steps\nafter its use. An item that prevents weak wild\nPokémon from appearing for 250 steps\nafter its use. A long, durable rope.\nUse it to escape instantly from a cave\nor a dungeon. An item that prevents weak wild\nPokémon from appearing for 100 steps\nafter its use. A peculiar stone that makes certain\nspecies of Pokémon evolve.\nIt is as red as the sun. A peculiar stone that makes certain\nspecies of Pokémon evolve.\nIt is as black as the night sky. A peculiar stone that makes certain\nspecies of Pokémon evolve.\nIt is colored orange. A peculiar stone that makes certain\nspecies of Pokémon evolve.\nIt has a thunderbolt pattern. A peculiar stone that makes certain\nspecies of Pokémon evolve.\nIt is a clear, light blue. A peculiar stone that makes certain\nspecies of Pokémon evolve.\nIt has a leaf pattern. A small and rare mushroom.\nIt is quite popular among certain\nmaniacal fan segments. A large and rare mushroom.\nIt is very popular among certain\nmaniacal fan segments. A somewhat-small pearl that sparkles\nin a pretty silver color.\nIt can be sold cheaply to shops. A quite-large pearl that sparkles in a\npretty silver color. It can be sold at\na high price to shops. Lovely, red-colored sand with a loose,\nsilky feel. It can be sold at a high\nprice to shops. A shard of a pretty gem that sparkles\nin a red color. It can be sold at a\nhigh price to shops. A nugget of pure gold that gives off a\nlustrous gleam. It can be sold at a\nhigh price to shops. A pretty, heart-shaped scale that is\nextremely rare. It glows faintly in the\ncolors of the rainbow. A sweet honey with a lush aroma that\nattracts wild Pokémon when it is used\nin grass, caves, or on special trees. A plant fertilizer spread on soft soil.\nIt speeds up the growth of Berries.\nHowever, it also dries the soil faster. A plant fertilizer spread on soft soil.\nIt slows the growth of Berries and\ncauses the soil to dry slower. A plant fertilizer spread on soft soil.\nIt extends the time ripened Berries\nremain on their plants before falling. A plant fertilizer spread on soft soil.\nIt ups the number of times new plants\ngrow where mature plants withered. A fossil of an ancient Pokémon that\nlived in the sea. It appears to be\npart of a plant root. A fossil of an ancient Pokémon that\nlived in the sea. It appears to be\npart of a claw. A fossil of an ancient Pokémon that\nlived in the sea. It appears to be\npart of a seashell. A fossil of an ancient Pokémon that\nlived in the sea. It appears to be\npart of a shell. A piece of amber that contains the\ngenetic material of an ancient Pokémon.\nIt is clear with a reddish tint. A fossil from a prehistoric Pokémon\nthat lived on the land. It appears to\nbe part of a collar. A fossil from a prehistoric Pokémon\nthat lived on the land. It appears to\nbe part of a head. A bone that is extremely valuable for\nPokémon archaeology. It can be sold\nfor a high price to shops. A peculiar stone that makes certain\nspecies of Pokémon evolve.\nIt shines with a dazzling light. A peculiar stone that makes certain\nspecies of Pokémon evolve.\nIt is as dark as dark can be. A peculiar stone that makes certain\nspecies of Pokémon evolve.\nIt sparkles like eyes. A peculiar stone that makes certain\nspecies of Pokémon evolve.\nIt is shaped like an egg. A vital item that is needed to keep a\nstone tower from collapsing. Voices\ncan be heard from it occasionally. A brightly gleaming orb to be held by\nDIALGA. It boosts the power of Dragon-\nand Steel-type moves. A beautifully glowing orb to be held by\nPALKIA. It boosts the power of Dragon-\nand Water-type moves. Stationery featuring a print of a\nrefreshingly green field.\nLet a Pokémon hold it for delivery. Stationery featuring a print of flames\nin blazing red.\nLet a Pokémon hold it for delivery. Stationery featuring a print of a blue\nworld underwater.\nLet a Pokémon hold it for delivery. Stationery featuring a print of pretty\nfloral patterns.\nLet a Pokémon hold it for delivery. Stationery featuring a print of a dimly\nlit coal mine.\nLet a Pokémon hold it for delivery. Stationery featuring a print of cool\nmechanical designs.\nLet a Pokémon hold it for delivery. Stationery featuring a print of giant\nheart patterns.\nLet a Pokémon hold it for delivery. Stationery featuring a print of a\nchilly, snow-covered world.\nLet a Pokémon hold it for delivery. Stationery featuring a print depicting\nthe huge expanse of space.\nLet a Pokémon hold it for delivery. Stationery featuring a print of\ncolorful letter sets.\nLet a Pokémon hold it for delivery. Stationery featuring a print of a vivid\nrainbow pattern.\nLet a Pokémon hold it for delivery. Stationery featuring a print of a\ntough-looking brick pattern.\nLet a Pokémon hold it for delivery. A Poffin ingredient. It may be used\nor held by a Pokémon to recover from\nparalysis. A Poffin ingredient. It may be used\nor held by a Pokémon to recover from\nsleep. A Poffin ingredient. It may be used\nor held by a Pokémon to recover from\npoison. A Poffin ingredient. It may be used\nor held by a Pokémon to recover from\na burn. A Poffin ingredient. It may be used\nor held by a Pokémon to defrost it.\n A Poffin ingredient. It may be used\nor held by a Pokémon to restore a\nmove’s PP by 10. A Poffin ingredient. It may be used\nor held by a Pokémon to heal the\nuser by just 10 HP. A Poffin ingredient. It may be used\nor held by a Pokémon to recover from\nconfusion. A Poffin ingredient. It may be used\nor held by a Pokémon to recover from\nany status problem. A Poffin ingredient. It may be used\nor held by a Pokémon to heal the\nuser’s HP a little. A Poffin ingredient. If held by a\nPokémon, it restores the user’s HP in\na pinch, but may also cause confusion. A Poffin ingredient. If held by a\nPokémon, it restores the user’s HP in\na pinch, but may also cause confusion. A Poffin ingredient. If held by a\nPokémon, it restores the user’s HP in\na pinch, but may also cause confusion. A Poffin ingredient. If held by a\nPokémon, it restores the user’s HP in\na pinch, but may also cause confusion. A Poffin ingredient. If held by a\nPokémon, it restores the user’s HP in\na pinch, but may also cause confusion. A Poffin ingredient.\nBury it in soft soil to grow a\nRazz Plant. A Poffin ingredient.\nBury it in soft soil to grow a\nBluk Plant. A Poffin ingredient.\nBury it in soft soil to grow a\nNanab Plant. A Poffin ingredient.\nBury it in soft soil to grow a\nWepear Plant. A Poffin ingredient.\nBury it in soft soil to grow a\nPinap Plant. A Poffin ingredient. Using it on a\nPokémon makes it more friendly, but\nit also lowers its base HP. A Poffin ingredient. Using it on a\nPokémon makes it more friendly, but\nit also lowers its base Attack stat. A Poffin ingredient. Using it on a\nPokémon makes it more friendly, but\nit also lowers its base Defense stat. A Poffin ingredient. Using it on a\nPokémon makes it more friendly, but\nit also lowers its base Sp. Atk stat. A Poffin ingredient. Using it on a\nPokémon makes it more friendly, but\nit also lowers its base Sp. Def stat. A Poffin ingredient. Using it on a\nPokémon makes it more friendly, but\nit also lowers its base Speed stat. A Poffin ingredient.\nBury it in soft soil to grow a\nCornn Plant. A Poffin ingredient.\nBury it in soft soil to grow a\nMagost Plant. A Poffin ingredient.\nBury it in soft soil to grow a\nRabuta Plant. A Poffin ingredient.\nBury it in soft soil to grow a\nNomel Plant. A Poffin ingredient.\nBury it in soft soil to grow a\nSpelon Plant. A Poffin ingredient.\nBury it in soft soil to grow a\nPamtre Plant. A Poffin ingredient.\nBury it in soft soil to grow a\nWatmel Plant. A Poffin ingredient.\nBury it in soft soil to grow a\nDurin Plant. A Poffin ingredient.\nBury it in soft soil to grow a\nBelue Plant. A Poffin ingredient. If held by a\nPokémon, it weakens a foe’s\nsupereffective Fire-type attack. A Poffin ingredient. If held by a\nPokémon, it weakens a foe’s\nsupereffective Water-type attack. A Poffin ingredient. If held by a\nPokémon, it weakens a foe’s\nsupereffective Electric-type attack. A Poffin ingredient. If held by a\nPokémon, it weakens a foe’s\nsupereffective Grass-type attack. A Poffin ingredient. If held by a\nPokémon, it weakens a foe’s\nsupereffective Ice-type attack. A Poffin ingredient. If held by a\nPokémon, it weakens a foe’s\nsupereffective Fighting-type attack. A Poffin ingredient. If held by a\nPokémon, it weakens a foe’s\nsupereffective Poison-type attack. A Poffin ingredient. If held by a\nPokémon, it weakens a foe’s\nsupereffective Ground-type attack. A Poffin ingredient. If held by a\nPokémon, it weakens a foe’s\nsupereffective Flying-type attack. A Poffin ingredient. If held by a\nPokémon, it weakens a foe’s\nsupereffective Psychic-type attack. A Poffin ingredient. If held by a\nPokémon, it weakens a foe’s\nsupereffective Bug-type attack. A Poffin ingredient. If held by a\nPokémon, it weakens a foe’s\nsupereffective Rock-type attack. A Poffin ingredient. If held by a\nPokémon, it weakens a foe’s\nsupereffective Ghost-type attack. A Poffin ingredient. If held by a\nPokémon, it weakens a foe’s\nsupereffective Dragon-type attack. A Poffin ingredient. If held by a\nPokémon, it weakens a foe’s\nsupereffective Dark-type attack. A Poffin ingredient. If held by a\nPokémon, it weakens a foe’s\nsupereffective Steel-type attack. A Poffin ingredient. If held by a\nPokémon, it weakens a foe’s\nNormal-type attack. A Poffin ingredient.\nIf held by a Pokémon, it raises its\nAttack stat in a pinch. A Poffin ingredient.\nIf held by a Pokémon, it raises its\nDefense stat in a pinch. A Poffin ingredient.\nIf held by a Pokémon, it raises its\nSpeed stat in a pinch. A Poffin ingredient.\nIf held by a Pokémon, it raises its\nSp. Atk stat in a pinch. A Poffin ingredient.\nIf held by a Pokémon, it raises its\nSp. Def stat in a pinch. A Poffin ingredient.\nIf held by a Pokémon, it raises its\ncritical-hit ratio in a pinch. A Poffin ingredient.\nIf held by a Pokémon, it sharply raises\none of its stats in a pinch. A Poffin ingredient. If held by a\nPokémon, it restores its HP if it is\nhit by a foe’s supereffective attack. A Poffin ingredient. If held by a\nPokémon, it raises the accuracy of a\nmove just once in a pinch. A Poffin ingredient. If held by a\nPokémon, it gets to move first just\nonce in a pinch. A Poffin ingredient. If held by a\nPokémon, and if a foe’s physical attack\nlands, the foe also takes damage. A Poffin ingredient. If held by a\nPokémon, and if a foe’s special attack\nlands, the foe also takes damage. An item to be held by a Pokémon.\nIt casts a tricky glare that lowers\nthe opponent’s accuracy. An item to be held by a Pokémon.\nIt restores any lowered stat in\nbattle. It can be used only once. An item to be held by a Pokémon. It is\na stiff and heavy brace that promotes\nstrong growth but lowers Speed. An item to be held by a Pokémon.\nThe holder gets a share of a battle’s\nExp. Points without battling. An item to be held by a Pokémon.\nA light, sharp claw that lets the\nbearer move first occasionally. An item to be held by a Pokémon. It is\na bell with a comforting chime that\ncalms the holder and makes it friendly. An item to be held by a Pokémon. It\nsnaps the holder out of infatuation.\nIt can be used only once. An item to be held by a Pokémon.\nThis headband ups Attack, but allows\nthe use of only one kind of move. An item to be held by a Pokémon.\nIt may cause the foe to flinch when\nthe holder inflicts damage. An item to be held by a Pokémon.\nIt is a shiny, silver powder that ups\nthe power of Bug-type moves. An item to be held by a Pokémon.\nIt doubles a battle’s prize money if\nthe holding Pokémon joins in. An item to be held by a Pokémon.\nIt helps keep wild Pokémon away if the\nholder is the first one in the party. A wondrous orb to be held by LATIOS or\nLATIAS. It raises both the Sp. Atk and\nSp. Def stats. An item to be held by CLAMPERL.\nA fang that gleams a sharp silver, it\nraises the Sp. Atk stat. An item to be held by CLAMPERL.\nA scale that shines a faint pink, it\nraises the Sp. Def stat. An item to be held by a Pokémon.\nIt enables the holder to flee from any\nwild Pokémon without fail. An item to be held by a Pokémon.\nThe Pokémon holding this peculiar stone\nis prevented from evolving. An item to be held by a Pokémon.\nThe holder may endure a potential KO\nattack, leaving it with just 1 HP. An item to be held by a Pokémon.\nIt is an egg filled with happiness that\nearns extra Exp. Points in battle. An item to be held by a Pokémon.\nIt is a lens that boosts the holder’s\ncritical-hit ratio. An item to be held by a Pokémon.\nIt is a special metallic film that ups\nthe power of Steel-type moves. An item to be held by a Pokémon.\nThe holder’s HP is gradually restored\nduring battle. A thick and tough scale.\nDragon-type Pokémon may be holding\nthis item when caught. An item to be held by PIKACHU.\nIt is a puzzling orb that raises the\nSp. Atk stat. An item to be held by a Pokémon.\nIt is a loose, silky sand that boosts\nthe power of Ground-type moves. An item to be held by a Pokémon.\nIt is an unbreakable stone that ups\nthe power of Rock-type moves. An item to be held by a Pokémon.\nIt is a seed imbued with life that ups\nthe power of Grass-type moves. An item to be held by a Pokémon.\nIt is a shady-looking pair of glasses\nthat boosts Dark-type moves. An item to be held by a Pokémon.\nIt is a belt that boosts determination\nand Fighting-type moves. An item to be held by a Pokémon.\nIt is a powerful magnet that boosts\nthe power of Electric-type moves. An item to be held by a Pokémon.\nIt is a teardrop-shaped gem that ups\nthe power of Water-type moves. An item to be held by a Pokémon.\nIt is a long, sharp beak that boosts\nthe power of Flying-type moves. An item to be held by a Pokémon.\nIt is a small, poisonous barb that ups\nthe power of Poison-type moves. An item to be held by a Pokémon.\nIt is a piece of ice that repels heat\nand boosts Ice-type moves. An item to be held by a Pokémon.\nIt is a sinister, eerie tag that boosts\nthe power of Ghost-type moves. An item to be held by a Pokémon. It is\na spoon imbued with telekinetic power\nthat boosts Psychic-type moves. An item to be held by a Pokémon.\nIt is a combustible fuel that boosts\nthe power of Fire-type moves. An item to be held by a Pokémon.\nIt is a hard and sharp fang that ups\nthe power of Dragon-type moves. An item to be held by a Pokémon.\nIt is a sumptuous scarf that boosts\nthe power of Normal-type moves. A transparent device filled with all\nsorts of data.\nIt was produced by Silph Co. An item to be held by a Pokémon.\nThe holder’s HP is restored a little\nevery time it inflicts damage. An item to be held by a Pokémon. It is\nincense with a curious aroma that\nboosts the power of Water-type moves. An item to be held by a Pokémon. The\ntricky aroma of this incense lowers the\nfoe’s accuracy. An item to be held by CHANSEY. It is a\npair of gloves that boosts CHANSEY’s\ncritical-hit ratio. An item to be held by DITTO.\nExtremely fine yet hard, this odd\npowder boosts the Defense stat. An item to be held by CUBONE or\nMAROWAK. It is a hard bone of some\nsort that boosts the Attack stat. An item to be held by FARFETCH’D. It is\na very long and stiff stalk of leek\nthat boosts the critical-hit ratio. An item to be held by a Pokémon.\nIt boosts the “Cool” aspect of the\nholder in a Contest. An item to be held by a Pokémon.\nIt boosts the “Beauty” aspect of the\nholder in a Contest. An item to be held by a Pokémon.\nIt boosts the “Cute” aspect of the\nholder in a Contest. An item to be held by a Pokémon.\nIt boosts the “Smart” aspect of the\nholder in a Contest. An item to be held by a Pokémon.\nIt boosts the “Tough” aspect of the\nholder in a Contest. An item to be held by a Pokémon.\nIt is a magnifying lens that slightly\nboosts the accuracy of moves. An item to be held by a Pokémon.\nIt is a headband that slightly boosts\nthe power of physical moves. An item to be held by a Pokémon. It is\na thick pair of glasses that slightly\nboosts the power of special moves. An item to be held by a Pokémon. It is\na well-worn belt that slightly boosts\nthe power of supereffective moves. A Pokémon hold item that extends the\nduration of barrier moves like Light\nScreen and Reflect used by the holder. An item to be held by a Pokémon.\nIt boosts the power of moves, but at\nthe cost of some HP on each hit. A single-use item to be held by a\nPokémon. It allows the immediate use of\na move that charges on the first turn. An item to be held by a Pokémon.\nIt is a bizarre orb that badly poisons\nthe holder in battle. An item to be held by a Pokémon.\nIt is a bizarre orb that inflicts a\nburn on the holder in battle. An item to be held by DITTO.\nExtremely fine yet hard, this odd\npowder boosts the Speed stat. An item to be held by a Pokémon. If it\nhas full HP, the holder will endure one\npotential KO attack, leaving 1 HP. An item to be held by a Pokémon.\nIf the holder moves after the foe, its\ncritical-hit ratio will be boosted. A Pokémon hold item that boosts a move\nused consecutively. Its effect is\nreset if another move is used. A Pokémon hold item that cuts Speed.\nIt makes Flying-type and levitating\nholders susceptible to Ground moves. An item to be held by a Pokémon.\nIt is tremendously heavy and makes\nthe holder move slower than usual. A long, thin, bright red string to\nbe held by a Pokémon. If the holder\nbecomes infatuated, the foe does too. A hold item that gradually restores\nthe HP of Poison-type Pokémon.\nIt inflicts damage on all other types. A Pokémon hold item that extends the\nduration of the move Hail used by the\nholder. A Pokémon hold item that extends the\nduration of the move Sandstorm used\nby the holder. A Pokémon hold item that extends the\nduration of the move Sunny Day used\nby the holder. A Pokémon hold item that extends the\nduration of the move Rain Dance used\nby the holder. A Pokémon hold item that extends the\nduration of multiturn attacks like\nBind and Wrap. An item to be held by a Pokémon.\nThis scarf boosts Speed, but allows\nthe use of only one kind of move. A hold item that damages the holder on\nevery turn. It may latch on to foes\nthat touch the holder. A Pokémon hold item that promotes\nAttack gain on leveling, but reduces\nthe Speed stat. A Pokémon hold item that promotes\nDefense gain on leveling, but reduces\nthe Speed stat. A Pokémon hold item that promotes\nSp. Atk gain on leveling, but reduces\nthe Speed stat. A Pokémon hold item that promotes\nSp. Def gain on leveling, but reduces\nthe Speed stat. A Pokémon hold item that promotes\nSpeed gain on leveling, but reduces\nthe Speed stat. A Pokémon hold item that promotes\nHP gain on leveling, but reduces the\nSpeed stat. A tough, discarded carapace to be held\nby a Pokémon. It enables the holder to\nswitch with a waiting Pokémon in battle. A Pokémon hold item that boosts the\npower of HP-stealing moves to let the\nholder recover more HP. An item to be held by a Pokémon. These\ndistinctive glasses boost Sp. Atk, but\nallow only one kind of move to be used. An item to be held by a Pokémon.\nIt is a stone tablet that boosts the\npower of Fire-type moves. An item to be held by a Pokémon.\nIt is a stone tablet that boosts the\npower of Water-type moves. An item to be held by a Pokémon.\nIt is a stone tablet that boosts the\npower of Electric-type moves. An item to be held by a Pokémon.\nIt is a stone tablet that boosts the\npower of Grass-type moves. An item to be held by a Pokémon.\nIt is a stone tablet that boosts the\npower of Ice-type moves. An item to be held by a Pokémon.\nIt is a stone tablet that boosts the\npower of Fighting-type moves. An item to be held by a Pokémon.\nIt is a stone tablet that boosts the\npower of Poison-type moves. An item to be held by a Pokémon.\nIt is a stone tablet that boosts the\npower of Ground-type moves. An item to be held by a Pokémon.\nIt is a stone tablet that boosts the\npower of Flying-type moves. An item to be held by a Pokémon.\nIt is a stone tablet that boosts the\npower of Psychic-type moves. An item to be held by a Pokémon.\nIt is a stone tablet that boosts the\npower of Bug-type moves. An item to be held by a Pokémon.\nIt is a stone tablet that boosts the\npower of Rock-type moves. An item to be held by a Pokémon.\nIt is a stone tablet that boosts the\npower of Ghost-type moves. An item to be held by a Pokémon.\nIt is a stone tablet that boosts the\npower of Dragon-type moves. An item to be held by a Pokémon.\nIt is a stone tablet that boosts the\npower of Dark-type moves. An item to be held by a Pokémon.\nIt is a stone tablet that boosts the\npower of Steel-type moves. An item to be held by a Pokémon. It is\nan exotic-smelling incense that boosts\nthe power of Psychic-type moves. An item to be held by a Pokémon. It is\nan exotic-smelling incense that boosts\nthe power of Rock-type moves. An item to be held by a Pokémon. It is\nan exotic-smelling incense that makes\nthe holder bloated and slow moving. An item to be held by a Pokémon. It is\nan exotic-smelling incense that boosts\nthe power of Water-type moves. An item to be held by a Pokémon. It is\nan exotic-smelling incense that boosts\nthe power of Grass-type moves. An item to be held by a Pokémon.\nIt doubles a battle’s prize money if\nthe holding Pokémon joins in. An item to be held by a Pokémon.\nIt helps keep wild Pokémon away if the\nholder is the first one in the party. A protective item of some sort.\nIt is extremely stiff and heavy.\nIt is loved by a certain Pokémon. A box packed with a tremendous\namount of electric energy.\nIt is loved by a certain Pokémon. A box packed with a tremendous\namount of magma energy.\nIt is loved by a certain Pokémon. A transparent device overflowing with\ndubious data.\nIts producer is unknown. A cloth imbued with horrifyingly strong\nspiritual energy.\nIt is loved by a certain Pokémon. An item to be held by a Pokémon.\nIt is a sharply hooked claw that ups\nthe holder’s critical-hit ratio. An item to be held by a Pokémon.\nIt may cause the foe to flinch when\nthe holder inflicts damage. The user focuses its mind before\nlaunching this attack. It will fail if\nthe user is hit before it is used. Sharp, huge claws hook and slash\nthe foe quickly and with great\npower. The foe is hit with a pulsing blast\nof water. It may also confuse the\ntarget. The user quietly focuses its mind and\ncalms its spirit to raise its Sp. Atk\nand Sp. Def stats. The foe is scared off, to be replaced\nby another Pokémon in its party.\nIn the wild, the battle ends. A move that leaves the foe badly\npoisoned. This poison damage\nworsens every turn. Summons a hailstorm that lasts for\nfive turns. The hailstorm damages\nall types except Ice. The user tenses its muscles to bulk up\nits body, boosting both its Attack and\nDefense stats. The user forcefully shoots seeds at\nthe foe. Two to five seeds are shot in\nrapid succession. A variable move that changes type\nand power depending on the hidden\nability of the Pokémon using it. The user intensifies the sun for\nfive turns, powering up Fire-type\nmoves. The foe is taunted into a rage that\nallows it to use only attack moves for\ntwo to four turns. The foe is struck with an icy-cold\nbeam of energy. It may also freeze\nthe target solid. A howling blizzard is summoned to\nstrike the foe. It may also freeze\nthe target solid. The foe is attacked with a powerful\nbeam. The user must rest on the next\nturn to regain its energy. A wondrous wall of light is put up to\nsuppress damage from special attacks\nfor five turns. It enables the user to evade all\nattacks. Its chance of failing rises\nif it is used in succession. The user summons a heavy rain that\nfalls for five turns, powering up\nWater-type moves. A nutrient-draining attack. The user’s\nHP is restored by half the damage\ntaken by the target. The user creates a protective field\nthat prevents status problems like\npoison, paralysis, burn, and sleep. A full-power attack that grows more\npowerful the less the user likes its\nTrainer. A two-turn attack. The user gathers\nlight, then blasts a bundled beam on\nthe second turn. The foe is slammed with a sturdy\ntail of steel. It may also lower the\ntarget’s Defense stat if it hits. A strong electric blast is loosed at\nthe foe. It may also leave the foe\nparalyzed. A wicked thunderbolt is dropped on the\nfoe to inflict damage. It may also\nleave the target paralyzed. The user sets off an earthquake\nthat hits all the Pokémon in the\nbattle. A full-power attack that grows more\npowerful the more the user likes its\nTrainer. The user burrows, then attacks on the\nsecond turn. It can also be used to\nexit dungeons. The foe is hit by a strong telekinetic\nforce. It may also reduce the foe’s\nSp. Def stat. The user hurls a shadowy blob at the\nfoe. It may also lower the foe’s\nSp. Def stat. The user attacks with tough fists,\netc. It can also break any barrier\nsuch as Light Screen and Reflect. The user begins moving so quickly\nthat it creates illusory copies to\nraise its evasiveness. A wondrous wall of light is put up to\nsuppress damage from physical attacks\nfor five turns. The user strikes the foe with a quick\njolt of electricity. This attack cannot\nbe evaded. The foe is scorched with an intense\nblast of fire. The target may also be\nleft with a burn. Unsanitary sludge is hurled at\nthe foe. It may also poison the\ntarget. A five-turn sandstorm is summoned\nto hurt all combatants except the\nRock, Ground, and Steel types. The foe is attacked with an intense\nblast of all-consuming fire. It may\nalso leave the target with a burn. Large boulders are hurled at the foe\nto inflict damage. It may also make the\ntarget flinch. The user confounds the foe with speed,\nthen strikes. The attack lands without\nfail. The user torments and enrages the\nfoe, making it incapable of using the\nsame move twice in a row. An attack move that doubles its power\nif the user is poisoned, paralyzed, or\nhas a burn. An attack move with effects that\nvary depending on the user’s\nenvironment. The user goes to sleep for two\nturns. It fully restores the user’s HP\nand heals any status problem. If it is the opposite gender of the\nuser, the foe becomes infatuated\nand less likely to attack. The user attacks and steals the foe’s\nheld item simultaneously. It can’t\nsteal if the user holds an item. The foe is hit with wings of steel.\nIt may also raise the user’s Defense\nstat. The user employs its psychic power to\nexchange abilities with the foe.\n The user steals the effects of any\nhealing or status-changing move the\nfoe attempts to use. The user attacks the foe at full\npower using fiery energy. It also\nsharply reduces the user’s Sp. Atk. The user lands and rests its body.\nIt restores the user’s HP by up to\nhalf of its top HP. The user attacks at full power.\nIt may also lower the foe’s Sp. Def\nstat if it hits. The user draws power from nature and\nfires it at the foe. It may also lower\nthe target’s Sp. Def. A restrained attack that prevents the\nfoe from fainting. The target is left\nwith at least 1 HP. If the foe’s HP is down to under half,\nthis attack will hit with double the\npower. The user flings its held item at the\nfoe to attack. Its power and effects\ndepend on the item. The user attacks with an electric\ncharge. The user may use any remaining\nelectricity to raise its Sp. Atk stat. The user endures any attack, leaving\n1 HP. Its chance of failing rises if it\nis used in succession. The foe is attacked with a shock\nwave generated by the user’s gaping\nmouth. An energy-draining punch. The user’s\nHP is restored by half the damage\ntaken by the target. The user shoots a sinister, bluish\nwhite flame at the foe to inflict a\nburn. The foe is attacked with powdery\nscales blown by wind. It may also\nraise all the user’s stats. It prevents the foe from using its\nheld item. Its Trainer is also\nprevented from using items on it. The user explodes to inflict damage on\nall Pokémon in battle. The user faints\nupon using this move. The user slashes with a sharp claw\nmade from shadows. It has a high\ncritical-hit ratio. The user stores power, then attacks.\nIf the user can use this attack after\nthe foe, its power is doubled. The user recycles a single-use item\nthat has been used in battle so it can\nbe used again. The user charges the foe using every\nbit of its power. It must rest on the\nnext turn to recover. The user polishes its body to reduce\ndrag. It sharply raises the Speed\nstat. The user flashes a light that cuts the\nfoe’s accuracy. It can also be used to\nilluminate caves. The user stabs the foe with a\nsharpened stone from below. It has\na high critical-hit ratio. An attack move that inflicts double\nthe damage if the user has been hurt\nby the foe in the same turn. A weak electric charge is launched\nat the foe. It causes paralysis if it\nhits. The user tackles the foe from a\nhigh-speed spin. The slower the user,\nthe greater the damage. A frenetic dance to uplift the fighting\nspirit. It sharply raises the user’s\nAttack stat. The user lays a trap of levitating\nstones around the foe. The trap hurts\nfoes that switch into battle. The user hypnotizes itself into\ncopying any stat change made\nby the foe. If it is the opposite gender of the\nuser, the foe is charmed into sharply\nlowering its Sp. Atk stat. The user releases a horrible aura\nimbued with dark thoughts. It may also\nmake the target flinch. Large boulders are hurled at the foe\nto inflict damage. It may also make the\ntarget flinch. The user slashes at the foe by\ncrossing its scythes or claws as if\nthey were a pair of scissors. While it is asleep, the user\nrandomly uses one of the moves\nit knows. The user draws power from the Berry\nit is holding to attack. The Berry\ndetermines its type and power. The foe is stabbed with a tentacle or\narm seeped with poison. It may also\npoison the foe. An attack that works only on a\nsleeping foe. It absorbs half the\ndamage caused to heal the user’s HP. The user snares the foe with grass\nand trips it. The heavier the foe, the\ngreater the damage. The user enrages the foe into\nconfusion. However, it also sharply\nraises the foe’s Attack stat. The user pecks the foe. If the foe is\nholding a Berry, the user plucks it and\ngains its effect. After making its attack, the user\nrushes back to switch places with a\nparty Pokémon in waiting. The user makes a copy of itself using\nsome of its HP. The copy serves as\nthe user’s decoy. The user gathers all its light energy\nand releases it in one shot. It may\nalso lower the foe’s Sp. Def stat. The user creates a bizarre space in\nwhich slower Pokémon get to move\nfirst for five turns. The foe is cut with a scythe or a claw.\nIt can also be used to cut down thin\ntrees. The user soars, then strikes on the\nsecond turn. It can also be used to\nfly to any familiar town. It swamps the entire battlefield with\na giant wave. It can also be used\nto cross water. The foe is slugged with a punch thrown\nat maximum power. It can also be used\nto move boulders. Obstacles are moved, reducing the\nfoe’s evasion stat. It can also be\nused to clear deep fog. The user slugs the foe with a\nshattering punch. It can also smash\ncracked boulders. The user charges the foe at an\nawesome speed. It can also be used\nto climb a waterfall. A charging attack that may also leave\nthe foe confused. It can also be used\nto scale rocky walls. A bag filled with convenient tools\nfor exploring. It provides access to\nthe Underground. A sturdy, spacious bag that is used\nto carry loot obtained in the coal\nmine. It lists the rules for holding battles.\nFor linked battles, you may choose\nwhich set of rules you wish to use. A tool that can search out Pokémon\nthat are hiding in grass. Its battery is\nrecharged as you walk. A card that lists the Battle Points\nyou have earned.\n A notebook that keeps a day-to-day\nrecord of your adventure so far.\n A case for storing Seals that can be\napplied to the capsule cases of Poké\nBalls. A fancy case for the tidy and\norganized storage of colorful Pokémon\nAccessories. A tiny bag that can hold ten Seals for\ndecorating Poké Balls. A convenient notepad that is used for\nregistering your friends and keeping a\nrecord of game play. A large key for operating the doors of\nthe Valley Windworks in the canyon.\nIt was held by a Team Galactic Grunt. An ancient good-luck charm made of\nPokémon bones to be taken to the elder\nof Celestic Town. A card key for disengaging security\nsystems in the Galactic HQ. Losing it\ncan result in punishment, apparently. A mythical chain that is said to link\nthe legendary Pokémon that created\nthe Sinnoh region. A very convenient map that can be\nviewed anytime. It even shows your \npresent location. A device that indicates Trainers who\nwant to battle. Its battery charges\nwhile you walk. A case for holding Coins obtained at\nthe Game Corner.\nIt holds up to 50,000 Coins. An old and beat-up fishing rod.\nUse it by any body of water to fish for\nwild aquatic Pokémon. A new, good-quality fishing rod.\nUse it by any body of water to fish for\nwild aquatic Pokémon. An awesome, high-tech fishing rod.\nUse it by any body of water to fish for\nwild aquatic Pokémon. A watering can shaped like a PSYDUCK.\nIt helps promote healthy growth of\nBerries planted in soft soil. A case for storing Poffin cooked from\nBerries.\n A folding Bicycle that enables much\nfaster movement than the Running\nShoes. A key to one of the suites at the\nluxury hotel by a lake. For some odd\nreason, it often disappears. A letter from Prof. Oak.\nWritten in it is a request for you to\ngo to Rt. 224. A feather that glows like the moon.\nIt is said to possess the power to\ndispel nightmares. A card needed for entering the inn in\nCanalave City. Oddly, the last date\nmarked on it was 50 years ago. A flute that puts out echoing sounds\nthat do not seem to be of this world.\nIt is unknown who made it. The ticket required for sailing on the\nferry S.S. Anne. It has a drawing of a\nship on it. The pass required for entering Pokémon\nContests. It has a drawing of an award\nribbon on it. A stone formed when boulders melted in\nintensely hot magma, then hardened.\nMagma remains sealed inside. A parcel entrusted in your care.\nYou are supposed to deliver it to your\nchildhood friend who left Twinleaf Town. A coupon to be exchanged for a\nPokémon Watch (Pokétch for short).\nThree coupons are needed. A coupon to be exchanged for a\nPokémon Watch (Pokétch for short).\nThree coupons are needed. A coupon to be exchanged for a\nPokémon Watch (Pokétch for short).\nThree coupons are needed. The key to Team Galactic’s sinister\nwarehouse located at the edge of\nVeilstone City. A fantastic medicine dispensed by the\npharmacy in Cianwood City. It fully\nheals a Pokémon of any ailment.