- The stench helps keep\nwild Pokémon away. The Pokémon makes it rain\nif it appears in battle. The Pokémon’s Speed stat\nis gradually boosted. The Pokémon is protected\nagainst critical hits. The Pokémon is protected\nagainst 1-hit KO attacks. Prevents combatants from\nself destructing. The Pokémon is protected\nfrom paralysis. Boosts the Pokémon’s\nevasion in a sandstorm. Contact with the Pokémon\nmay cause paralysis. Restores HP if hit by an\nElectric-type move. Restores HP if hit by a\nWater-type move. Prevents the Pokémon\nfrom becoming infatuated. Eliminates the effects of\nweather. The Pokémon’s accuracy is\nboosted. Prevents the Pokémon\nfrom falling asleep. Changes the Pokémon’s\ntype to the foe’s move. Prevents the Pokémon\nfrom getting poisoned. Powers up Fire-type moves\nif hit by a fire move. Blocks the added effects\nof attacks taken. Prevents the Pokémon\nfrom becoming confused. Negates moves that\nforce switching out. Lowers the foe’s Attack\nstat. Prevents the foe from\nescaping. Inflicts damage to the\nfoe on contact. Only supereffective\nmoves will hit. Gives full immunity to all\nGround-type moves. Contact may paralyze,\npoison, or cause sleep. Passes on a burn, poison,\nor paralysis to the foe. Prevents the Pokémon’s\nstats from being lowered. All status problems are\nhealed upon switching out. The Pokémon draws in all\nElectric-type moves. Boosts the likelihood of\nadded effects appearing. Boosts the Pokémon’s\nSpeed in rain. Boosts the Pokémon’s\nSpeed in sunshine. Raises the likelihood of\nmeeting wild Pokémon. The Pokémon copies the\nfoe’s ability. Raises the Pokémon’s\nAttack stat. Contact with the Pokémon\nmay poison the foe. The Pokémon is protected\nfrom flinching. Prevents the Pokémon\nfrom becoming frozen. Prevents the Pokémon\nfrom getting a burn. Prevents Steel-type\nPokémon from escaping. Gives full immunity to all\nsound-based moves. The Pokémon gradually\nrecovers HP in rain. The Pokémon summons a\nsandstorm in battle. The Pokémon raises the\nfoe’s PP usage. Raises resistance to Fire-\nand Ice-type moves. The Pokémon awakens\nquickly from sleep. Contact with the Pokémon\nmay burn the foe. Enables sure getaway from\nwild Pokémon. Prevents the Pokémon\nfrom losing accuracy. Prevents the Attack stat\nfrom being lowered. The Pokémon may pick up\nitems. The Pokémon can’t attack\non consecutive turns. Boosts the Attack stat,\nbut lowers accuracy. Contact with the Pokémon\nmay cause infatuation. Boosts Sp. Atk if another\nPokémon has Minus. Boosts Sp. Atk if another\nPokémon has Plus. CASTFORM transforms with\nthe weather. Protects the Pokémon\nfrom item theft. The Pokémon may heal its\nown status problems. Boosts Attack if there is\na status problem. Boosts Defense if there is\na status problem. Inflicts damage on foes\nusing any draining move. Powers up Grass-type\nmoves in a pinch. Powers up Fire-type\nmoves in a pinch. Powers up Water-type\nmoves in a pinch. Powers up Bug-type\nmoves in a pinch. Protects the Pokémon\nfrom recoil damage. The Pokémon makes it\nsunny if it is in battle. Prevents the foe from\nfleeing. Prevents the Pokémon\nfrom falling asleep. Prevents the Pokémon’s\nstats from being lowered. Boosts the power of\nphysical attacks. The Pokémon is protected\nagainst critical hits. Eliminates the effects of\nweather. Raises evasion if the\nPokémon is confused. Raises Speed if hit by an\nElectric-type move. Raises Attack if the foe\nis of the same gender. Raises Speed each time\nthe Pokémon flinches. Raises evasion in a\nhailstorm. Encourages the early use\nof a held Berry. Raises Attack upon taking\na critical hit. Raises Speed if a held\nitem is used. Weakens the power of\nFire-type moves. The Pokémon is prone to\nwild stat changes. Reduces HP if it is hot.\nWater restores HP. Adjusts power according\nto the foe’s ability. Boosts the power of\npunching moves. Restores HP if the\nPokémon is poisoned. Powers up moves of the\nsame type. Increases the frequency\nof multi-strike moves. Heals status problems if\nit is raining. Boosts Sp. Atk, but\nlowers HP in sunshine. Boosts Speed if there is a\nstatus problem. All the Pokémon’s moves\nbecome the Normal type. Powers up moves if they\nbecome critical hits. The Pokémon only takes\ndamage from attacks. Ensures the Pokémon and\nits foe’s attacks land. The Pokémon moves after\neven slower foes. Powers up the Pokémon’s\nweaker moves. Prevents status problems\nin sunny weather. The Pokémon can’t use\nany held items. Moves can be used\nregardless of abilities. Heightens the critical-hit\nratios of moves. Damages the foe landing\nthe finishing hit. Senses the foe’s\ndangerous moves. Determines what moves\nthe foe has. Ignores any change in\nability by the foe. Powers up “not very\neffective” moves. Powers down super-\neffective moves. Temporarily halves Attack\nand Speed. Enables moves to hit\nGhost-type foes. The Pokémon draws in all\nWater-type moves. The Pokémon regains HP in\na hailstorm. Powers down super-\neffective moves. The Pokémon summons a\nhailstorm in battle. The Pokémon may gather\nHoney from somewhere. The Pokémon can check\nthe foe’s held item. Powers up moves that\nhave recoil damage. Changes type to match\nthe held Plate. Powers up party Pokémon\nwhen it is sunny. Reduces a sleeping foe’s\nHP.