{{ doNotModifyHeader }} #include "global.h" #include "constants/moves.h" #include "constants/battle.h" #include "constants/pokemon.h" #include "move_data.h" u32 __size = sizeof(struct WazaTbl); const struct WazaTbl __data[] = { ## for move in waza_tbl // {{ move.name }} { {{ move.effect }}, {{ move.class }}, {{ move.power }}, {{ move.type }}, {{ move.accuracy }}, {{ move.pp }}, {{ move.effectChance }}, {{ move.unk8 }}, {{ move.priority }}, {{ move.unkB }}, {{ move.unkC }}, {{ move.contestType }} }, ## endfor };