// // Created by red031000 on 2020-05-24. // #ifndef POKEDIAMOND_GFLIB_SYSCTL_H #define POKEDIAMOND_GFLIB_SYSCTL_H #include "global.h" #include "main.h" extern struct Unk21C48B8 gUnknown21C48B8; struct Unk2106FA0 gBacklightTop; void FUN_02000DF4(void); void FUN_02000E0C(void); void FUN_02000E7C(FSOverlayID id, struct Unk21DBE18 * arg1); void FUN_02000E9C(void); void FUN_02000EC8(u32 parameter); void FUN_02000EE8(void); void DoSoftReset(u32 parameter); void FUN_02000F4C(u32 arg0, u32 arg1); void InitializeMainRNG(void); void FUN_02000FE8(void); #endif //POKEDIAMOND_GFLIB_SYSCTL_H