#ifndef POKEDIAMOND_BAG_H #define POKEDIAMOND_BAG_H #include "itemtool.h" struct Bag { struct ItemSlot items[NUM_BAG_ITEMS]; struct ItemSlot keyItems[NUM_BAG_KEY_ITEMS]; struct ItemSlot TMsHMs[NUM_BAG_TMS_HMS]; struct ItemSlot mail[NUM_BAG_MAIL]; struct ItemSlot medicine[NUM_BAG_MEDICINE]; struct ItemSlot berries[NUM_BAG_BERRIES]; struct ItemSlot balls[NUM_BAG_BALLS]; struct ItemSlot battleItems[NUM_BAG_BATTLE_ITEMS]; u32 registeredItem; }; #endif //POKEDIAMOND_BAG_H