#ifndef POKEDIAMOND_BATTLE_H #define POKEDIAMOND_BATTLE_H #define MOVE_EFFECT_NORMAL_HIT 0 #define MOVE_EFFECT_SLEEP 1 #define MOVE_EFFECT_POISON_HIT 2 #define MOVE_EFFECT_DRAIN_HP 3 #define MOVE_EFFECT_BURN_HIT 4 #define MOVE_EFFECT_FREEZE_HIT 5 #define MOVE_EFFECT_PARALYZE_HIT 6 #define MOVE_EFFECT_EXPLOSION 7 #define MOVE_EFFECT_DREAM_EATER 8 #define MOVE_EFFECT_MIRROR_MOVE 9 #define MOVE_EFFECT_ATTACK_UP 10 #define MOVE_EFFECT_DEFENSE_UP 11 #define MOVE_EFFECT_SPEED_UP 12 // unused #define MOVE_EFFECT_SPATK_UP 13 #define MOVE_EFFECT_SPDEF_UP 14 // unused #define MOVE_EFFECT_ACCURACY_UP 15 // unused #define MOVE_EFFECT_EVASION_UP 16 #define MOVE_EFFECT_ALWAYS_HIT 17 #define MOVE_EFFECT_ATTACK_DOWN 18 #define MOVE_EFFECT_DEFENSE_DOWN 19 #define MOVE_EFFECT_SPEED_DOWN 20 #define MOVE_EFFECT_SPATK_DOWN 21 // unused #define MOVE_EFFECT_SPDEF_DOWN 22 // unused #define MOVE_EFFECT_ACCURACY_DOWN 23 #define MOVE_EFFECT_EVASION_DOWN 24 #define MOVE_EFFECT_STATS_RESET 25 #define MOVE_EFFECT_BIDE 26 #define MOVE_EFFECT_RAMPAGE 27 #define MOVE_EFFECT_SWITCH_FOE 28 #define MOVE_EFFECT_MULTIHIT_2_5 29 #define MOVE_EFFECT_CONVERSION 30 #define MOVE_EFFECT_FLINCH_HIT 31 #define MOVE_EFFECT_RESTORE_HP 32 #define MOVE_EFFECT_TOXIC 33 #define MOVE_EFFECT_PAYDAY 34 #define MOVE_EFFECT_LIGHT_SCREEN 35 #define MOVE_EFFECT_TRI_ATTACK 36 #define MOVE_EFFECT_SLEEP_USER 37 #define MOVE_EFFECT_OHKO 38 #define MOVE_EFFECT_RAZOR_WIND 39 #define MOVE_EFFECT_SUPER_FANG 40 #define MOVE_EFFECT_FIXED_40 41 #define MOVE_EFFECT_TRAP_HIT 42 #define MOVE_EFFECT_HIGH_CRIT 43 #define MOVE_EFFECT_DOUBLE_HIT 44 #define MOVE_EFFECT_JUMP_KICK 45 #define MOVE_EFFECT_MIST 46 #define MOVE_EFFECT_CRIT_CHANCE_UP 47 #define MOVE_EFFECT_RECOIL_HIT 48 #define MOVE_EFFECT_CONFUSE 49 #define MOVE_EFFECT_ATTACK_2UP 50 #define MOVE_EFFECT_DEFENSE_2UP 51 #define MOVE_EFFECT_SPEED_2UP 52 #define MOVE_EFFECT_SPATK_2UP 53 #define MOVE_EFFECT_SPDEF_2UP 54 #define MOVE_EFFECT_ACCURACY_2UP 55 // unused #define MOVE_EFFECT_EVASION_2UP 56 // unused #define MOVE_EFFECT_TRANSFORM 57 #define MOVE_EFFECT_ATTACK_2DOWN 58 #define MOVE_EFFECT_DEFENSE_2DOWN 59 #define MOVE_EFFECT_SPEED_2DOWN 60 #define MOVE_EFFECT_SPATK_2DOWN 61 // unused #define MOVE_EFFECT_SPDEF_2DOWN 62 #define MOVE_EFFECT_ACCURACY_2DOWN 63 // unused #define MOVE_EFFECT_EVASION_2DOWN 64 // unused #define MOVE_EFFECT_REFLECT 65 #define MOVE_EFFECT_POISON 66 #define MOVE_EFFECT_PARALYZE 67 #define MOVE_EFFECT_ATTACK_DOWN_HIT 68 #define MOVE_EFFECT_DEFENSE_DOWN_HIT 69 #define MOVE_EFFECT_SPEED_DOWN_HIT 70 #define MOVE_EFFECT_SPATK_DOWN_HIT 71 #define MOVE_EFFECT_SPDEF_DOWN_HIT 72 #define MOVE_EFFECT_ACCURACY_DOWN_HIT 73 #define MOVE_EFFECT_EVASION_DOWN_HIT 74 // unused #define MOVE_EFFECT_SKY_ATTACK 75 #define MOVE_EFFECT_CONFUSE_HIT 76 #define MOVE_EFFECT_POISON_DOUBLE_HIT 77 #define MOVE_EFFECT_VITAL_THROW 78 #define MOVE_EFFECT_SUBSTITUTE 79 #define MOVE_EFFECT_HIT_RECHARGE 80 #define MOVE_EFFECT_RAGE 81 #define MOVE_EFFECT_MIMIC 82 #define MOVE_EFFECT_METRONOME 83 #define MOVE_EFFECT_LEECH_SEED 84 #define MOVE_EFFECT_NONE 85 #define MOVE_EFFECT_DISABLE 86 #define MOVE_EFFECT_LEVEL_DAMAGE 87 #define MOVE_EFFECT_RANDOM_DAMAGE 88 #define MOVE_EFFECT_COUNTER 89 #define MOVE_EFFECT_ENCORE 90 #define MOVE_EFFECT_PAIN_SPLIT 91 #define MOVE_EFFECT_SNORE 92 #define MOVE_EFFECT_CONVERSION_2 93 #define MOVE_EFFECT_ENSURE_NEXT_HIT 94 #define MOVE_EFFECT_SKETCH 95 #define MOVE_EFFECT_UNK096 96 // unused #define MOVE_EFFECT_SLEEP_TALK 97 #define MOVE_EFFECT_DESTINY_BOND 98 #define MOVE_EFFECT_STRONGER_LOW_HP 99 #define MOVE_EFFECT_SPITE 100 #define MOVE_EFFECT_FALSE_SWIPE 101 #define MOVE_EFFECT_HEAL_ALL_STATUS 102 #define MOVE_EFFECT_PRIORITY_HIT 103 #define MOVE_EFFECT_TRIPLE_KICK 104 #define MOVE_EFFECT_STEAL_ITEM 105 #define MOVE_EFFECT_PREVENT_ESCAPE 106 #define MOVE_EFFECT_NIGHTMARE 107 #define MOVE_EFFECT_MINIMIZE 108 #define MOVE_EFFECT_CURSE 109 #define MOVE_EFFECT_UNK110 110 // unused #define MOVE_EFFECT_PROTECT 111 #define MOVE_EFFECT_SPIKES 112 #define MOVE_EFFECT_IDENTIFY 113 #define MOVE_EFFECT_PERISH_SONG 114 #define MOVE_EFFECT_SANDSTORM 115 #define MOVE_EFFECT_ENDURE 116 #define MOVE_EFFECT_INCREASING_HIT 117 #define MOVE_EFFECT_SWAGGER 118 #define MOVE_EFFECT_FURY_CUTTER 119 #define MOVE_EFFECT_ATTRACT 120 #define MOVE_EFFECT_RETURN 121 #define MOVE_EFFECT_PRESENT 122 #define MOVE_EFFECT_FRUSTRATION 123 #define MOVE_EFFECT_SAFEGUARD 124 #define MOVE_EFFECT_BURN_HIT_THAW 125 #define MOVE_EFFECT_MAGNITUDE 126 #define MOVE_EFFECT_BATON_PASS 127 #define MOVE_EFFECT_PURSUIT 128 #define MOVE_EFFECT_RAPID_SPIN 129 #define MOVE_EFFECT_FIXED_20 130 #define MOVE_EFFECT_UNK131 131 // unused #define MOVE_EFFECT_RESTORE_HP_DAYTIME 132 #define MOVE_EFFECT_UNK133 133 // unused #define MOVE_EFFECT_UNK134 134 // unused #define MOVE_EFFECT_HIDDEN_POWER 135 // unused #define MOVE_EFFECT_RAIN 136 #define MOVE_EFFECT_SUNNY 137 #define MOVE_EFFECT_DEFENSE_UP_HIT 138 #define MOVE_EFFECT_ATTACK_UP_HIT 139 #define MOVE_EFFECT_STATS_UP_HIT 140 #define MOVE_EFFECT_UNK141 141 // unused #define MOVE_EFFECT_BELLY_DRUM 142 #define MOVE_EFFECT_PSYCH_UP 143 #define MOVE_EFFECT_MIRROR_COAT 144 #define MOVE_EFFECT_SKULL_BASH 145 #define MOVE_EFFECT_TWISTER 146 #define MOVE_EFFECT_EARTHQUAKE 147 #define MOVE_EFFECT_HIT_LATER 148 #define MOVE_EFFECT_GUST 149 #define MOVE_EFFECT_STOMP 150 #define MOVE_EFFECT_SOLAR_BEAM 151 #define MOVE_EFFECT_THUNDER 152 #define MOVE_EFFECT_TELEPORT 153 #define MOVE_EFFECT_BEAT_UP 154 #define MOVE_EFFECT_FLY 155 #define MOVE_EFFECT_DEFENSE_CURL 156 #define MOVE_EFFECT_UNK157 157 // unused #define MOVE_EFFECT_FAKE_OUT 158 #define MOVE_EFFECT_UPROAR 159 #define MOVE_EFFECT_STOCKPILE 160 #define MOVE_EFFECT_SPIT_UP 161 #define MOVE_EFFECT_SWALLOW 162 #define MOVE_EFFECT_UNK163 163 // unused #define MOVE_EFFECT_HAIL 164 #define MOVE_EFFECT_TORMENT 165 #define MOVE_EFFECT_FLATTER 166 #define MOVE_EFFECT_BURN 167 #define MOVE_EFFECT_MEMENTO 168 #define MOVE_EFFECT_FACADE 169 #define MOVE_EFFECT_FOCUS_PUNCH 170 #define MOVE_EFFECT_SMELLING_SALTS 171 #define MOVE_EFFECT_FOLLOW_ME 172 #define MOVE_EFFECT_NATURE_POWER 173 #define MOVE_EFFECT_CHARGE 174 #define MOVE_EFFECT_TAUNT 175 #define MOVE_EFFECT_HELPING_HAND 176 #define MOVE_EFFECT_SWAP_ITEMS 177 #define MOVE_EFFECT_ROLE_PLAY 178 #define MOVE_EFFECT_WISH 179 #define MOVE_EFFECT_ASSIST 180 #define MOVE_EFFECT_INGRAIN 181 #define MOVE_EFFECT_SUPERPOWER 182 #define MOVE_EFFECT_MAGIC_COAT 183 #define MOVE_EFFECT_RECYCLE 184 #define MOVE_EFFECT_REVENGE 185 #define MOVE_EFFECT_BRICK_BREAK 186 #define MOVE_EFFECT_YAWN 187 #define MOVE_EFFECT_KNOCK_OFF 188 #define MOVE_EFFECT_ENDEAVOR 189 #define MOVE_EFFECT_STRONGER_HIGH_HP 190 #define MOVE_EFFECT_SKILL_SWAP 191 #define MOVE_EFFECT_IMPRISON 192 #define MOVE_EFFECT_REFRESH 193 #define MOVE_EFFECT_GRUDGE 194 #define MOVE_EFFECT_SNATCH 195 #define MOVE_EFFECT_STRONGER_HEAVIER 196 #define MOVE_EFFECT_SECRET_POWER 197 #define MOVE_EFFECT_RECOIL_HIT_HARD 198 #define MOVE_EFFECT_CONFUSE_ALL 199 #define MOVE_EFFECT_BURN_HIT_HIGH_CRIT 200 #define MOVE_EFFECT_MUD_SPORT 201 #define MOVE_EFFECT_TOXIC_HIT 202 #define MOVE_EFFECT_WEATHER_BALL 203 #define MOVE_EFFECT_HIT_USER_SPATK_2_DOWN 204 #define MOVE_EFFECT_ATTACK_DEFENSE_DOWN 205 #define MOVE_EFFECT_DEFENSE_SPDEF_UP 206 #define MOVE_EFFECT_SKY_UPPERCUT 207 #define MOVE_EFFECT_ATTACK_DEFENSE_UP 208 #define MOVE_EFFECT_POISON_HIT_HIGH_CRIT 209 #define MOVE_EFFECT_WATER_SPORT 210 #define MOVE_EFFECT_SPATK_SPDEF_UP 211 #define MOVE_EFFECT_ATTACK_SPEED_UP 212 #define MOVE_EFFECT_CAMOUFLAGE 213 #define MOVE_EFFECT_ROOST 214 #define MOVE_EFFECT_GRAVITY 215 #define MOVE_EFFECT_MIRACLE_EYE 216 #define MOVE_EFFECT_WAKE_UP_SLAP 217 #define MOVE_EFFECT_HAMMER_ARM 218 #define MOVE_EFFECT_GYRO_BALL 219 #define MOVE_EFFECT_HEALING_WISH 220 #define MOVE_EFFECT_BRINE 221 #define MOVE_EFFECT_NATURAL_GIFT 222 #define MOVE_EFFECT_FEINT 223 #define MOVE_EFFECT_BUG_BITE 224 #define MOVE_EFFECT_TAILWIND 225 #define MOVE_EFFECT_ACUPRESSURE 226 #define MOVE_EFFECT_METAL_BURST 227 #define MOVE_EFFECT_U_TURN 228 #define MOVE_EFFECT_CLOSE_COMBAT 229 #define MOVE_EFFECT_PAYBACK 230 #define MOVE_EFFECT_ASSURANCE 231 #define MOVE_EFFECT_EMBARGO 232 #define MOVE_EFFECT_FLING 233 #define MOVE_EFFECT_PSYCHO_SHIFT 234 #define MOVE_EFFECT_TRUMP_CARD 235 #define MOVE_EFFECT_HEAL_BLOCK 236 #define MOVE_EFFECT_CRUSH_GRIP 237 #define MOVE_EFFECT_POWER_TRICK 238 #define MOVE_EFFECT_GASTRO_ACID 239 #define MOVE_EFFECT_LUCKY_CHANT 240 #define MOVE_EFFECT_ME_FIRST 241 #define MOVE_EFFECT_COPYCAT 242 #define MOVE_EFFECT_POWER_SWAP 243 #define MOVE_EFFECT_GUARD_SWAP 244 #define MOVE_EFFECT_PUNISHMENT 245 #define MOVE_EFFECT_LAST_RESORT 246 #define MOVE_EFFECT_WORRY_SEED 247 #define MOVE_EFFECT_SUCKER_PUNCH 248 #define MOVE_EFFECT_TOXIC_SPIKES 249 #define MOVE_EFFECT_HEART_SWAP 250 #define MOVE_EFFECT_AQUA_RING 251 #define MOVE_EFFECT_MAGNET_RISE 252 #define MOVE_EFFECT_FLARE_BLITZ 253 #define MOVE_EFFECT_STRUGGLE 254 #define MOVE_EFFECT_DIVE 255 #define MOVE_EFFECT_DIG 256 #define MOVE_EFFECT_SURF 257 #define MOVE_EFFECT_DEFOG 258 #define MOVE_EFFECT_TRICK_ROOM 259 #define MOVE_EFFECT_BLIZZARD 260 #define MOVE_EFFECT_WHIRLPOOL 261 #define MOVE_EFFECT_VOLT_TACKLE 262 #define MOVE_EFFECT_BOUNCE 263 #define MOVE_EFFECT_UNK264 264 // unused #define MOVE_EFFECT_CAPTIVATE 265 #define MOVE_EFFECT_STEALTH_ROCK 266 #define MOVE_EFFECT_CHATTER 267 #define MOVE_EFFECT_JUDGMENT 268 #define MOVE_EFFECT_HEAD_SMASH 269 #define MOVE_EFFECT_LUNAR_DANCE 270 #define MOVE_EFFECT_SEED_FLARE 271 #define MOVE_EFFECT_SHADOW_FORCE 272 #define MOVE_EFFECT_FIRE_FANG 273 #define MOVE_EFFECT_ICE_FANG 274 #define MOVE_EFFECT_THUNDER_FANG 275 #define MOVE_EFFECT_CHARGE_BEAM 276 #endif //POKEDIAMOND_BATTLE_H