#ifndef POKEDIAMOND_ERROR_MESSAGE_RESET_H #define POKEDIAMOND_ERROR_MESSAGE_RESET_H #include "global.h" #include "heap.h" #include "SPI_pm.h" #include "game_init.h" #include "msgdata.h" #include "text.h" void VBlankHandler(); void PrintErrorMessageAndReset(); #endif //POKEDIAMOND_ERROR_MESSAGE_RESET_H