#ifndef POKEDIAMOND_ERROR_MESSAGE_RESET_H #define POKEDIAMOND_ERROR_MESSAGE_RESET_H #include "global.h" #include "heap.h" #include "SPI_pm.h" #include "game_init.h" #include "msgdata.h" #include "text.h" struct GraphicsBanks { s32 bg; s32 bgextpltt; s32 subbg; s32 subbgextpltt; s32 obj; s32 objextpltt; s32 subobj; s32 subobjextpltt; s32 tex; s32 texpltt; }; struct GraphicsModes { u32 mode1; u32 mode2; u32 mode3; u32 mode4; }; THUMB_FUNC void VBlankHandler(); THUMB_FUNC void PrintErrorMessageAndReset(); #endif //POKEDIAMOND_ERROR_MESSAGE_RESET_H