#ifndef POKEDIAMOND_GAME_INIT_H #define POKEDIAMOND_GAME_INIT_H #include "main.h" void FUN_02015EA0(void); void FUN_02015ED4(void); void FUN_02015EF4(void); void Main_SetVBlankIntrCB(void (*a0)(void *), void * a1); void FUN_02015F1C(void); BOOL FUN_02015F34(void (*a0)(void *), void * a1); void FUN_02015F6C(void); void Main_HBlankIntr(BOOL a0); void FUN_02015FC8(void); void InitSystemForTheGame(void); void InitGraphicMemory(void); void * FUN_020161A4(u32 heap_id, const char * path); void FUN_020161F8(const char * path, void ** ptr); u32 FUN_02016230(const s8 * str); int FUN_020162A0(u32 a0); int FUN_020162C8(void * a0, u32 a1); void FUN_020162FC(void); void * FUN_02016324(const s8 * str, u32 heap_id); void FUN_020163BC(void); void FUN_02016438(u8 a0); void FUN_02016444(u8 a0); void FUN_02016454(u8 a0); void FUN_02016464(void); void FUN_02016568(void); void FUN_0201669C(int x, int y); void FUN_020166A8(u8 a0); void FUN_020166B8(u8 a0); #endif //POKEDIAMOND_GAME_INIT_H