#ifndef POKEDIAMOND_GLOBAL_FIELDMAP_H #define POKEDIAMOND_GLOBAL_FIELDMAP_H struct MapHeader { u8 unk0; u8 unk1; u16 unk2; u16 unk4; u16 unk6; u16 unk8; u16 unkA; u16 unkC; u16 unkE; u16 unk10; u16 mapsec; u8 unk14; u8 unk15; u8 unk16; u8 unk17_0:4; u8 unk17_4:1; u8 unk17_5:1; u8 unk17_6:1; u8 unk17_7:1; }; #endif //POKEDIAMOND_GLOBAL_FIELDMAP_H