#ifndef GUARD_GLOBAL_H #define GUARD_GLOBAL_H #include "config.h" #include "MWC_string.h" #include "function_target.h" #include "nitro.h" #include "global.fieldmap.h" #include "constants/global.h" #define NELEMS(a) (sizeof(a) / sizeof(*(a))) extern void ErrorHandling(void); #define GF_ASSERT(expr) do {if (!(expr)) ErrorHandling();} while (0) extern const int gGameLanguage; extern const u8 gGameVersion; #endif //GUARD_GLOBAL_H