#ifndef POKEDIAMOND_HEAP_H #define POKEDIAMOND_HEAP_H void * AllocFromHeap(u32 heap_id, u32 size); void * AllocFromHeapAtEnd(u32 heap_id, u32 size); void FreeToHeap(void * ptr); void FUN_02016A8C(u32 heap_id, void * ptr); #endif //POKEDIAMOND_HEAP_H