#ifndef POKEDIAMOND_LIST_MENU_CURSOR_H #define POKEDIAMOND_LIST_MENU_CURSOR_H #include "bg_window.h" // TODO: Move to its own header, and fill it out struct ListMenuCursor { // ??? }; extern struct ListMenuCursor * ListMenuCursorNew(u32 heap_id); extern void ListMenuUpdateCursorObj(struct ListMenuCursor *, struct Window *, u8 x, u8 y); extern void ListMenuCursorSetColor(struct ListMenuCursor *, u32); extern void DestroyListMenuCursorObj(struct ListMenuCursor *); #endif // POKEDIAMOND_LIST_MENU_CURSOR_H