#ifndef GUARD_MAIN_H #define GUARD_MAIN_H #include "FS_overlay.h" #include "SPI_pm.h" #include "save_block_2.h" struct UnkStruct_02006234; struct Unk21DBE18 { BOOL (*unk0)(struct UnkStruct_02006234 *, u32 *); BOOL (*unk4)(struct UnkStruct_02006234 *, u32 *); BOOL (*unk8)(struct UnkStruct_02006234 *, u32 *); FSOverlayID ovly; }; struct UnkStruct_02006234 { struct Unk21DBE18 ovly_mgr; u32 unk10; u32 unk14; s32 * unk18; void * unk1C; struct SaveBlock2 * unk20; u32 unk24; }; struct Unk21C4818 { u32 unk0; u32 unk4; u32 unk8; u32 unkC; }; struct Unk21C4828 { u32 unk0; u32 unk4; u32 unk8; }; struct UnkStruct_021C4918 { s32 unk0; u8 unk4; u8 unk5; u8 unk6; u8 unk7; u8 unk8; u8 padding[3]; }; struct Main { void (*vBlankIntr)(void *); void * vBlankIntrArg; void (*hBlankIntr)(void *); void * hBlankIntrArg; s32 unk10; s32 unk14; void * unk18; void * unk1C; void * unk20; void * unk24; s32 unk28; u32 unk2C; s32 unk30; u32 buttonMode; u32 heldKeysRaw; u32 newKeysRaw; u32 newAndRepeatedKeysRaw; u32 heldKeys; u32 newKeys; u32 newAndRepeatedKeys; s32 keyRepeatCounter; s32 keyRepeatContinueDelay; s32 keyRepeatStartDelay; u16 touchX; u16 touchY; u16 touchNew; u16 touchHeld; u8 touchpadReadAuto; u8 screensFlipped; u8 unk66; u8 unk67; u8 softResetDisabled; u8 padding_69[3]; // nice s32 unk6C; }; //extern struct UnkStruct_021C4918 gMain + 0x60; extern PMBackLightSwitch gBacklightTop; extern s32 UNK_02016FA4; struct UnkStruct_02016FA8 { FSOverlayID unk0; struct UnkStruct_02006234 *unk4; FSOverlayID unk8; const struct Unk21DBE18 * unkC; s32 unk10; s32 unk14; struct SaveBlock2 * unk18; }; extern struct UnkStruct_02016FA8 UNK_02016FA8; void NitroMain(void); extern struct Main gMain; void FUN_02000DF4(void); void Main_RunOverlayManager(void); void RegisterMainOverlay(FSOverlayID id, const struct Unk21DBE18 * arg1); void FUN_02000E9C(void); void FUN_02000EC8(u32 parameter); void FUN_02000EE8(void); void DoSoftReset(u32 parameter); void FUN_02000F4C(u32 arg0, u32 arg1); void InitializeMainRNG(void); void HandleDSLidAction(void); #endif //GUARD_MAIN_H