#ifndef GUARD_MAIN_H #define GUARD_MAIN_H #include "FS_overlay.h" #include "SPI_pm.h" #include "structs.h" struct Unk21DBE18 { u8 filler_00[16]; }; struct Unk2106FA0 { PMBackLightSwitch unk0; s32 unk4; FSOverlayID unk8; s32 unkC; FSOverlayID unk10; struct Unk21DBE18 * unk14; s32 unk18; s32 unk1C; struct UnkStruct_021C59C8 * unk20; }; struct Unk21C4818 { u32 unk0; u32 unk4; u32 unk8; u32 unkC; }; struct Unk21C4828 { u32 unk0; u32 unk4; u32 unk8; }; struct Unk21C48B8 { void (*unk0)(s32); s32 unk4; s32 unk8; s32 unkC; s32 unk10; s32 unk14; s32 unk18; s32 unk1C; s32 unk20; s32 unk24; s32 unk28; u32 unk2C; s32 unk30; s32 unk34; s32 unk38; u8 filler3C[0xC]; s32 unk48; u8 filler4C[0x20]; s32 unk6C; }; struct UnkStruct_021C4918 { s32 unk0; u8 unk4; u8 unk5; u8 unk6; u8 unk7; u8 unk8; u8 padding[3]; }; extern struct UnkStruct_021C4918 gUnk021C4918; extern struct Unk2106FA0 gBacklightTop; extern struct Unk2106FA0 gBacklightTop_2; // same as the first one, it's referenced twice in the constant pool... void NitroMain(void); extern struct Unk21C48B8 gUnknown21C48B8; void FUN_02000DF4(void); void FUN_02000E0C(void); void FUN_02000E7C(FSOverlayID id, struct Unk21DBE18 * arg1); void FUN_02000E9C(void); void FUN_02000EC8(u32 parameter); void FUN_02000EE8(void); void DoSoftReset(u32 parameter); void FUN_02000F4C(u32 arg0, u32 arg1); void InitializeMainRNG(void); void FUN_02000FE8(void); #endif //GUARD_MAIN_H