#ifndef POKEDIAMOND_MAP_H #define POKEDIAMOND_MAP_H typedef struct { u8 MapAreaData; u8 field_0x1; u16 Matrix; u16 MapScripts; u16 MapLevelScripts; u16 MapTexts; u16 DayMusic; u16 NightMusic; u16 WildPokemonData; u16 MapEvents; u16 MapName; u8 WeatherType; u8 field_0x15; u8 field_0x16; u8 field_0x17; } MapHeader; #endif //POKEDIAMOND_MAP_H