#ifndef POKEDIAMOND_MOVE_DATA_H #define POKEDIAMOND_MOVE_DATA_H struct WazaTbl { u16 unk0; u8 unk2; u8 unk3; u8 unk4; u8 unk5; u8 pp; u8 unk7; u16 unk8; s8 unkA; u8 unkB; u8 unkC; u8 unkD; u8 padding[2]; }; void LoadAllWazaTbl(struct WazaTbl * dest); u8 WazaGetMaxPp(u16 move, u8 ppUp); u32 GetWazaAttr(u16 move, u32 attr); u32 GetAttrFromWazaTbl(struct WazaTbl * wazaTbl, u32 attr); #endif //POKEDIAMOND_MOVE_DATA_H