/* * NOTE: * This file is shared between ARM9 and ARM7 * DO NOT PUT PROC SPECIFIC CODE IN HERE * Thank You! */ /* * DO NOT INCLUDE THIS FILE DIRECTLY * Include SND_work.h from the specific proc's lib */ #ifndef POKEDIAMOND_SND_WORK_SHARED_H #define POKEDIAMOND_SND_WORK_SHARED_H #include "nitro/SND_alarm_shared.h" #include "nitro/SND_main_shared.h" #define SND_PLAYER_COUNT 16 #define SND_CHANNEL_COUNT 16 #define SND_TRACK_COUNT 32 struct SNDWork { struct SNDExChannel channels[SND_CHANNEL_COUNT]; // 0x00 struct SNDPlayer players[SND_PLAYER_COUNT]; // 0x540 struct SNDTrack tracks[SND_TRACK_COUNT]; // 0x780 struct SNDAlarm alarms[SND_ALARM_COUNT]; // 0xF80 }; // size = 0x1180 struct SNDSharedWork { u32 finishedCommandTag; // 0x0 u32 playerStatus; // 0x4 u16 channelStatus; // 0x8 u16 captureStatus; // 0xA u8 unk_C[0x14]; // 0xC struct { s16 localVars[16]; // local 0x0 u32 tickCounter; // local 0x20 } players[SND_PLAYER_COUNT]; // 0x20 s16 globalVars[16]; // 0x260 }; // size = 0x280 extern struct SNDWork SNDi_Work; extern struct SNDSharedWork *SNDi_SharedWork; #endif //POKEDIAMOND_SND_WORK_SHARED_H