#ifndef POKEDIAMOND_OPTIONS_H #define POKEDIAMOND_OPTIONS_H struct SaveBlock2; struct Options { u16 textSpeed:4; u16 soundMethod:2; u16 battleStyle:1; u16 battleScene:1; u16 buttonMode:2; u16 frame:5; }; struct Options * Options_new(u32 heap_id); void Options_copy(struct Options * src, struct Options * dest); void Options_init(struct Options * options); void Options_SetButtonModeOnMain(struct SaveBlock2 * sav2, u32 buttonMode); u16 Options_GetTextSpeed(struct Options * options); void Options_SetTextSpeed(struct Options * options, u16 textSpeed); u32 Options_GetTextFrameDelay(struct Options * options); u16 Options_GetSoundMethod(struct Options * options); void Options_SetSoundMethod(struct Options * options, u16 soundMethod); u16 Options_GetBattleScene(struct Options * options); void Options_SetBattleScene(struct Options * options, u16 battleScene); u16 Options_GetBattleStyle(struct Options * options); void Options_SetBattleStyle(struct Options * options, u16 battleStyle); u16 Options_GetButtonMode(struct Options * options); void Options_SetButtonMode(struct Options * options, u16 buttonMode); u16 Options_GetFrame(struct Options * options); void Options_SetFrame(struct Options * options, u16 frame); #endif //POKEDIAMOND_OPTIONS_H