#ifndef POKEDIAMOND_OPTIONS_H #define POKEDIAMOND_OPTIONS_H struct Options { u16 unk0_0:4; u16 unk0_4:2; u16 unk0_6:1; u16 unk0_7:1; u16 unk0_8:2; u16 unk0_A:5; }; #endif //POKEDIAMOND_OPTIONS_H