#ifndef POKEDIAMOND_OPTIONS_H #define POKEDIAMOND_OPTIONS_H #include "main.h" struct Options { u16 unk0_0:4; u16 unk0_4:2; u16 unk0_6:10; u8 padding[2]; // TODO: finish me }; struct Options * LoadPlayerDataAddress(struct UnkStruct_021C59C8 *); #endif //POKEDIAMOND_OPTIONS_H