#ifndef POKEDIAMOND_PALETTE_H #define POKEDIAMOND_PALETTE_H #include "global.h" #include "filesystem.h" #include "unk_02002F08.h" void FUN_02003108(struct PaletteData *paletteData, u32 index, u16 offset, u32 size); void CopyPaletteFromNarc( NarcId narcId, s32 memberId, u32 heap_id, u32 size, u16 offset, void *dest); void PaletteData_CopyPalette(struct PaletteData *paletteData, u32 srcIdx, u16 srcOffset, u32 destIdx, u16 destOffset, u16 size); u16 *PaletteData_GetUnfadedBuf(struct PaletteData *paletteData, u32 index); u16 *PaletteData_GetFadedBuf(struct PaletteData *paletteData, u32 index); u32 FUN_02003210(struct PaletteData *paletteData, u16 param1, u16 param2, s16 delay, u8 startY, u8 targetY, u16 color); u8 IsPaletteSelected(u16 selectedPalettes, u16 index); void FUN_02003328(struct PaletteData *param0, u16 param1); void FUN_02003368(s32 param0, struct Palette *param1, u16 *param2); void FUN_020033A4(struct PaletteFadeControl *paletteFade, u16 selectedPalettes, s16 delay, u8 startY, u8 targetY, u16 color); void FUN_02003464(u32 param0, struct PaletteData *param1); void FUN_02003500(struct PaletteData *param0); void FUN_02003520(struct PaletteData *param0); void FUN_02003540(struct PaletteData *paletteData, u8 index, u32 param2); void FUN_0200359C(struct PaletteData *paletteData, u32 index, u32 param2); void FUN_020035F8(u16 *src, u16 *dest, struct PaletteFadeControl *fadeCtrl, u32 numEntries); void FUN_02003684(struct PaletteData *paletteData, u8 index, struct PaletteFadeControl *fadeCtrl); void FUN_0200372C(struct PaletteData *paletteData); u16 FUN_020038E4(struct PaletteData *paletteData); void FUN_020038F0(struct PaletteData *paletteData, u32 param1); void PaletteData_FillPalette(struct PaletteData *paletteData, u32 index, u32 selection, u16 value, u16 startOffset, u16 endOffset); void BlendPalette(u16 *src, u16 *dest, u16 numEntries, u8 coeff, u16 blendColor); void BlendPaletteUnfaded(struct PaletteData *paletteData, u32 index, u16 offset, u16 numEntries, u8 coeff, u16 blendColor); void BlendPalettes(u16 *src, u16 *dest, u16 selectedPalettes, u8 coeff, u16 blendColor); void BlendPalettesUnfaded( struct PaletteData *paletteData, u32 index, u16 selectedPalettes, u8 coeff, u16 blendColor); void TintPalette_CustomTone(u16 *palette, u32 count, u32 rTone, u32 gTone, u32 bTone); void FUN_02003B40(struct PaletteData *paletteData, NarcId narcId, s32 memberId, u32 heap_id, u32 index, u32 size, u16 offset, u32 rTone, u32 gTone, u32 bTone); #endif // POKEDIAMOND_PALETTE_H