#ifndef GUARD_POKE_OVERLAY_H #define GUARD_POKE_OVERLAY_H #include "FS_overlay.h" #define OVERLAY_LOAD_WRAM 0 #define OVERLAY_LOAD_ITCM 1 #define OVERLAY_LOAD_DTCM 2 void UnloadOverlayByID(FSOverlayID id); BOOL HandleLoadOverlay(FSOverlayID id, int a1); #endif //GUARD_POKE_OVERLAY_H