#ifndef POKEDIAMOND_PROTO_H #define POKEDIAMOND_PROTO_H // For homeless function declarations #include "pokemon.h" // for struct definitions #include "string16.h" // for struct definitions int FUN_0206AE00(int x); u32 GetItemAttr(u16 item, u32 a1, u32 a2); int FUN_02014C3C(u8); void FUN_02014C54(int, int, struct UnkStruct_02069038 *, u8); u32 IsNighttime(void); // is day or night int FUN_02005F14(int); void FUN_02005E80(int); void FUN_02005E90(int, int, int, int); void FUN_020056AC(int, int, int, int, int); void FUN_020808AC(struct BoxPokemon *, int, int, int, int); void StringExpandPlaceholders(u32 *, struct String *, struct String *); #endif //POKEDIAMOND_PROTO_H