#ifndef POKEDIAMOND_SAVE_BLOCK_2_H #define POKEDIAMOND_SAVE_BLOCK_2_H struct SaveBlock2 { u16 playerName[OT_NAME_LENGTH + 1]; u32 playerId; u8 filler_14[4]; u8 gender; u8 padding[3]; // TODO: finish this struct }; struct String * FUN_020239A0(struct SaveBlock2 *, u32 heap_id); u32 FUN_020239BC(struct SaveBlock2 *); u32 FUN_020239CC(struct SaveBlock2 *); #endif //POKEDIAMOND_SAVE_BLOCK_2_H