#ifndef POKEDIAMOND_SEAL_H #define POKEDIAMOND_SEAL_H typedef u8 Coords8[3]; typedef Coords8 CapsuleArray[8]; struct SealCase { CapsuleArray coords[12]; u8 padding_120[0x50]; }; u32 FUN_02029C58(void); void FUN_02029C60(struct SealCase * sealCase); void FUN_02029C74(const CapsuleArray * a0, CapsuleArray * a1); struct SealCase * FUN_02029C80(struct SaveBlock2 * sav2); CapsuleArray * FUN_02029C8C(struct SealCase * sealCase, s32 idx); void FUN_02029CA4(struct SealCase * sealCase, const CapsuleArray * src, s32 idx); Coords8 * FUN_02029CC8(CapsuleArray * a0, s32 a1); u8 FUN_02029CE0(Coords8 * a0); u8 FUN_02029CE4(Coords8 * a0); u8 FUN_02029CE8(Coords8 * a0); #endif //POKEDIAMOND_SEAL_H