#ifndef POKEDIAMOND_SEALS_H #define POKEDIAMOND_SEALS_H struct SealStruct { // TODO: define u8 filler_00[0x38]; }; struct SealStruct * CreateNewSealsObject(u32 heap_id); void CopySealsObject(const struct SealStruct *, struct SealStruct *); void FUN_02029C74(const u8 *, u8 *); #endif //POKEDIAMOND_SEALS_H