#ifndef POKEDIAMOND_SOUND_H #define POKEDIAMOND_SOUND_H #include "FS_file.h" #include "sdat.h" #include "save_block_2.h" struct SoundData { struct SDATFileMgr header; void * unk_00090; u8 unk_00094[0xBBC00]; u32 unk_BBC94[9]; u32 unk_BBCB8; u32 unk_BBCBC; u8 unk_BBCC0[0x20]; u8 unk_BBCE0[0x1000]; u8 unk_BCCE0[0x1C]; u16 unk_BCCFC; u16 unk_BCCFE; s32 unk_BCD00; u32 unk_BCD04; u32 unk_BCD08; u16 unk_BCD0C; u16 unk_BCD0E; u8 unk_BCD10; u8 unk_BCD11; u16 unk_BCD12; u8 unk_BCD14; u8 unk_BCD15; u8 unk_BCD16; u8 unk_BCD17; u8 unk_BCD18; u8 unk_BCD19; u8 unk_BCD1A; u8 unk_BCD1B; int unk_BCD1C[7]; u8 unk_BCD38; u8 unk_BCD39; u8 unk_BCD3A; u8 unk_BCD3B; u32 unk_BCD3C; u64 unk_BCD40; u32 unk_BCD48; void * unk_BCD4C; u32 unk_BCD50; u32 unk_BCD54; u32 unk_BCD58; u32 unk_BCD5C; }; struct SoundData * GetSoundDataPointer(void); void InitSoundData(void * a0, struct Options * a1); void * FUN_02003D38(u32 a0); int FUN_02003F3C(int * a0); void FUN_02003F64(int a0); BOOL FUN_02003F78(u32 * a0); BOOL FUN_02003F90(u32 * a0); BOOL FUN_02003FA8(u32 * a0, u32 * a1); BOOL FUN_02003FC4(u32 * a0); BOOL FUN_02003FDC(u32 * a0); u32 * FUN_02003FF4(int a0); u32 FUN_02004018(u32 a0); void DoSoundUpdateFrame(void); #endif //POKEDIAMOND_SOUND_H