#ifndef POKEDIAMOND_STRING16_H #define POKEDIAMOND_STRING16_H struct String { u16 len; u16 pos; u32 magic; u16 unk8; u16 data[1]; }; struct String * FUN_020219F4(u32 count, u32 heap_id); int FUN_02021CE0(struct String *, struct String *); int FUN_0206AE00(int x); void FUN_02021E8C(struct String *, u16 *, u32); // copy void FUN_02021A4C(struct String *); // set empty struct String * FUN_02021ACC(struct String *, struct String *); #endif //POKEDIAMOND_STRING16_H