#ifndef POKEDIAMOND_TEXT_H #define POKEDIAMOND_TEXT_H #include "global.h" #include "bg_window.h" #define CHAR_0 0x00A2 #define CHAR_1 0x00A3 #define CHAR_2 0x00A4 #define CHAR_3 0x00A5 #define CHAR_4 0x00A6 #define CHAR_5 0x00A7 #define CHAR_6 0x00A8 #define CHAR_7 0x00A9 #define CHAR_8 0x00AA #define CHAR_9 0x00AB union StrbufForPrint { struct String * wrapped; const u16 * raw; }; struct TextPrinterTemplate { union StrbufForPrint currentChar; // 0 struct Window * window; // 4 u8 padding[1]; // 8 u8 fontId; // 9 u8 x; // a u8 y; // b u8 currentX; // c u8 currentY; // d u8 letterSpacing; // e u8 lineSpacing; // f u8 unk; // 10 u8 fgColor; // 11 u8 bgColor; // 12 u8 shadowColor; // 13 u16 unk2; // 14 u8 unk3; // 16 u8 unk4; // 17 }; struct TextPrinter { struct TextPrinterTemplate printerTemplate; u8 (*callback)(struct TextPrinterTemplate *, u16); // 0x18 u8 subStructFields[7]; // always cast to struct TextPrinterSubStruct... so why bother // 1c u8 active; // 23 u8 state; // 0x24 u8 textSpeedBottom:7; // 25 u8 textSpeedTop:1; u8 delayCounter; // 26 u8 scrollDistance; // 27 u8 minLetterSpacing; // 0x28 u8 Unk29; // used to be japanese, not sure about that anymore u16 Unk2A; u16 *Unk2C; }; struct FontInfo { u8 maxLetterWidth; u8 maxLetterHeight; u8 letterSpacing; u8 lineSpacing; u8 unk; u8 fgColor; u8 bgColor; u8 shadowColor; }; void SetFontsPointer(const struct FontInfo *fonts); u8 FUN_0201BCC8(void (*func)(u32, void *), void *printer, u32 param2); void FUN_0201BCFC(u32 param0); BOOL FUN_0201BD44(u32 param0); void FUN_0201BD5C(void); u8 FUN_0201BD70(u32 param0); void FUN_0201BD7C(u32 param0); u16 AddTextPrinterParameterized(struct Window * window, u8 fontId, struct String *str, u32 x, u32 y, u32 speed, u8 (*callback)(struct TextPrinterTemplate *, u16)); u16 AddTextPrinterParameterized2(struct Window * window, u8 fontId, struct String *str, u32 x, u32 y, u32 speed, u32 colors, u8 (*callback)(struct TextPrinterTemplate *, u16)); u16 AddTextPrinterParameterized3(struct Window * window, u32 fontId, struct String *str, u32 x, u32 y, u32 speed, u32 colors, u32 letterSpacing, u32 lineSpacing, u8 (*callback)(struct TextPrinterTemplate *, u16)); u16 AddTextPrinter(struct TextPrinterTemplate *printerTemplate, u32 speed, u8 (*callback)(struct TextPrinterTemplate *, u16)); void RunTextPrinter(u32 param0, struct TextPrinter *printer); u32 RenderFont(struct TextPrinter *printer); void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor); void DecompressGlyphTile(const u16 *src, u16 *dst); void FUN_0201C1A8(struct TextPrinter *printer); u16 *FUN_0201C1B0(void); void FUN_0201C1EC(struct TextPrinter *printer, u32 param1, u32 param2, u32 param3); void FUN_0201C238(struct TextPrinter *printer); #endif //POKEDIAMOND_TEXT_H