#ifndef POKEDIAMOND_TEXT_H #define POKEDIAMOND_TEXT_H #include "global.h" struct TextPrinterTemplate { const u8* currentChar; u8 windowId; u8 fontId; u8 x; u8 y; u8 currentX; // 0x8 u8 currentY; u8 letterSpacing; u8 lineSpacing; u8 unk:4; // 0xC u8 fgColor:4; u8 bgColor:4; u8 shadowColor:4; }; struct TextPrinter { struct TextPrinterTemplate printerTemplate; void (*callback)(struct TextPrinterTemplate *, u16); // 0x10 u8 subStructFields[7]; // always cast to struct TextPrinterSubStruct... so why bother u8 active; u8 state; // 0x1C u8 textSpeed; u8 delayCounter; u8 scrollDistance; u8 minLetterSpacing; // 0x20 u8 japanese; }; struct FontInfo { u16 (*fontFunction)(struct TextPrinter *x); u8 maxLetterWidth; u8 maxLetterHeight; u8 letterSpacing; u8 lineSpacing; u8 unk:4; u8 fgColor:4; u8 bgColor:4; u8 shadowColor:4; }; void SetFontsPointer(const struct FontInfo *fonts); u8 FUN_0201BCC8(void *param0, u32 param1, u32 param2); void FUN_0201BCFC(u32 param0); BOOL FUN_0201BD44(u32 param0); void FUN_0201BD5C(void); u8 FUN_0201BD70(u32 param0); void FUN_0201BCFC(u32 param0); #endif //POKEDIAMOND_TEXT_H