#ifndef POKEDIAMOND_TEXT_H #define POKEDIAMOND_TEXT_H #include "global.h" struct TextPrinterTemplate { const u16* currentChar; u32 windowId; u8 padding[1]; u8 fontId; u8 x; u8 y; u8 currentX; u8 currentY; u8 letterSpacing; u8 lineSpacing; u8 unk; u8 fgColor; u8 bgColor; u8 shadowColor; union { struct { u16 unk2; u8 unk3; u8 unk4; }; u32 Unk20; //todo this can't be right }; }; struct TextPrinter { struct TextPrinterTemplate printerTemplate; u8 (*callback)(struct TextPrinterTemplate *, u16); // 0x10 u8 subStructFields[7]; // always cast to struct TextPrinterSubStruct... so why bother u8 active; u8 state; // 0x1C u8 textSpeedBottom:7; u8 textSpeedTop:1; u8 delayCounter; u8 scrollDistance; u8 minLetterSpacing; // 0x20 u8 Unk29; // used to be japanese, not sure about that anymore u16 Unk2A; void *Unk2C; }; struct FontInfo { u8 maxLetterWidth; u8 maxLetterHeight; u8 letterSpacing; u8 lineSpacing; u8 unk; u8 fgColor; u8 bgColor; u8 shadowColor; }; void SetFontsPointer(const struct FontInfo *fonts); u8 FUN_0201BCC8(void (*func)(u32, struct TextPrinter *), struct TextPrinter *printer, u32 param2); void FUN_0201BCFC(u32 param0); BOOL FUN_0201BD44(u32 param0); void FUN_0201BD5C(void); u8 FUN_0201BD70(u32 param0); void FUN_0201BD7C(u32 param0); u16 AddTextPrinterParameterized(u32 windowId, u8 fontId, const u16 *str, u32 x, u32 y, u32 speed, u8 (*callback)(struct TextPrinterTemplate *, u16)); u16 AddTextPrinterParameterized2(u32 windowId, u8 fontId, const u16 *str, u32 x, u32 y, u32 speed, u32 colors, u8 (*callback)(struct TextPrinterTemplate *, u16)); u16 AddTextPrinterParameterized3(u32 windowId, u8 fontId, const u16 *str, u32 x, u32 y, u32 speed, u32 colors, u32 letterSpacing, u32 lineSpacing, u8 (*callback)(struct TextPrinterTemplate *, u16)); u16 AddTextPrinter(struct TextPrinterTemplate *printerTemplate, u32 speed, u8 (*callback)(struct TextPrinterTemplate *, u16)); void RunTextPrinter(u32 param0, struct TextPrinter *printer); u32 RenderFont(struct TextPrinter *printer); void GenerateFontHalfRowLookupTable(u8 fgColor, u8 bgColor, u8 shadowColor); void DecompressGlyphTile(const u16 *src, u16 *dst); void FUN_0201C1A8(struct TextPrinter *printer); void *FUN_0201C1B0(void); void FUN_0201C1EC(struct TextPrinter *printer, u32 param1, u32 param2, u32 param3); void FUN_0201C238(struct TextPrinter *printer); #endif //POKEDIAMOND_TEXT_H