#ifndef POKEDIAMOND_TIMER3_H #define POKEDIAMOND_TIMER3_H #include "global.h" struct Timer3Data { BOOL NeedReset; vu64 Timer3Counter; }; void Init_Timer3(); void CountUpTimer3(); u64 internal_GetTimer3Count(); u64 GetTimer3Count(); u64 Timer3CountToMilliSeconds(u64 count); u64 Timer3CountToSeconds(u64 count); #endif //POKEDIAMOND_TIMER3_H