#ifndef POKEDIAMOND_UNK_020040F4_H #define POKEDIAMOND_UNK_020040F4_H #include "global.h" #include "SPI_mic.h" struct WaveArcInfo { u32 unk00 : 24; }; struct UnkStruct_020040F4_1 { void *unk00; u32 unk04; void *unk08; u32 unk0c; u32 unk10; u32 unk14; u32 unk18; s32 unk1c; u32 unk20; s32 unk24; }; struct UnkStruct_020040F4_2 { u32 unk00; u32 unk04; u32 unk08; u8 unk0c[9]; }; void FUN_020040F4(u8 param0); u8 FUN_02004104(void); void FUN_02004110(u16 param0); u16 FUN_02004124(void); void FUN_02004130(u16 param0); u16 FUN_02004140(void); void FUN_0200414C(u16 param0); void FUN_0200415C(u8 param0); BOOL FUN_02004180(s32 param0); BOOL FUN_0200433C(u8 param0, int param1, u32 param2); void FUN_020044A8(s32 param0); void FUN_020044D4(int seqNo, u32 param1); void FUN_02004568(int seqNo, u16 param1); void FUN_020045C4(int seqNo, u32 param1); void FUN_02004648(int param0, u32 param1); void FUN_02004680(int param0, u32 param1); void FUN_020046A0(int param0, u32 param1); void FUN_020046C4(int param0, u32 param1); void FUN_020046E8(s32 param0); void FUN_02004704(s32 param0, int param1, u32 param2); void FUN_02004724(int param0); void FUN_02004738(void); int FUN_02004748(s32 param0); void FUN_020047C8(u8 param0, u8 param1); void FUN_02004810(void); void GF_SndPlayerMoveVolume(int playerNo, s32 param1, s32 param2); void GF_SndPlayerSetInitialVolume(int playerNo, s32 param1); void FUN_02004858(u32 param0, int playerNo); void FUN_0200488C(u16 param0, u16 param1); void GF_SndArcPlayerStartSeqEx(int playerNo, u32 param1, u32 param2); u16 GF_SndPlayerCountPlayingSeqByPlayerNo(int playerNo); u8 FUN_020048D0(u16 param0); u32 GF_SndPlayerGetSeqNo(u32 *param0); u32 FUN_020048F4(u16 param0); u16 FUN_02004900(u32 param0); u32 GF_MIC_StartAutoSampling(struct MIC_SamplingData *param0); u32 GF_MIC_StopAutoSampling(void); u32 GF_MIC_DoSamplingAsync(u32 param0, u32 param1, u32 param2, u32 param3); void *FUN_02004930(u32 param0); BOOL FUN_02004984(u32 param0); void FUN_02004A04(u32 param0); u32 FUN_02004A6C(struct UnkStruct_020040F4_1 *param0, u32 param1); void FUN_02004AAC(u32 param0); BOOL FUN_02004ABC(u32 param0); void FUN_02004ACC(u32 param0, u32 param1); void FUN_02004AE4(u32 param0, u32 param1); void FUN_02004AF8(u32 param0, s32 param1); u32 FUN_02004B30(u32 param0, s32 param1, s32 param2, u32 param3, u32 param4); void FUN_02004C1C(u8 *param0, u32 param1); void FUN_02004C3C(u32 param0); BOOL GF_SndCaptureIsActive(void); u32 GF_SndCaptureStartReverb(u32 param0); void GF_SndCaptureStopReverb(u32 param0); void GF_SndCaptureSetReverbVolume(u32 param0, u32 param1); void FUN_02004CB4(void); void GF_SndCaptureStopEffect(void); void FUN_02004D04(s32 param0); void GF_SndPlayerSetTrackPitch(int playerNo, u32 param1, s32 param2); void FUN_02004D34(u16 param0, u32 param1, s32 param2); void GF_SndPlayerSetTrackPan(int playerNo, u32 param1, s32 param2); void GF_SndSetMonoFlag(u32 param0); void FUN_02004D74(s32 param0); void FUN_02004D84(u32 param0); u16 FUN_02004D94(void); u8 *FUN_02004DB4(void); void FUN_02004DBC(u8 param0); u32 FUN_02004DCC(u32 param0, u16 param1, u32 param2, u32 param3, u8 param4, u32 param5); u32 FUN_02004E08( u32 param0, u16 param1, u32 param2, u32 param3, u32 param35, u8 param4, u32 param5); void FUN_02004E44(u32 param0, u16 param1, u32 param2, u32 param3, u8 param4, u32 param5); u32 FUN_02004E80(u32 param0); u32 FUN_02004E8C(u32 *param0); u32 FUN_02004E98(s32 param0); u32 FUN_02004ED0(s32 param0); u32 FUN_02004F28(u32 param0, struct UnkStruct_020040F4_2 *param1, s32 param2); u32 GF_SndPlayerGetTick(int playerNo); void FUN_02004F70(struct UnkStruct_020040F4_2 *param0, u8 *param1, int param2, s32 param3); void FUN_02005068(s16 *param0, s16 *param1, u32 param2, u32 param3, void *param4); void FUN_02005160(u32 param0); void FUN_0200516C(u32 param0); void FUN_020051AC(void); void GF_SndPlayerSetPlayerVolume(u32 param0, u8 param1); #endif // POKEDIAMOND_UNK_020040F4_H