#ifndef POKEDIAMOND_UNK_020051F4_H #define POKEDIAMOND_UNK_020051F4_H #include "global.h" u32 FUN_020051F4(u16 param0); u32 FUN_0200521C(u16 param0); void FUN_0200526C(u16 param0, int playerNo); u32 FUN_02005288(u16 param0, u32 param1, int playerNo); u32 FUN_020052B8(u16 param0, u32 param1, int playerNo); u32 FUN_02005308(u32 param0, u16 param1); void FUN_02005350(u16 param0, u32 param1); void FUN_02005374(); void FUN_0200538C(s32 param0, u16 param1, u32 param2); void FUN_020053CC(s32 param0, s32 param1); u16 FUN_02005404(); u16 FUN_02005410(u16 param0); void FUN_0200541C(); void FUN_02005454(); u32 FUN_020054A8(u16 param0, u32 param1); u32 PlaySE(u16 param0); void FUN_020054F0(u32 param0, u32 param1); void FUN_020054F8(s32 param0, u32 param1); u16 FUN_02005508(u16 param0); BOOL FUN_02005514(); void FUN_02005530(u16 param0, u32 param1, u32 param2); void FUN_0200554C(u32 param0); u32 FUN_02005578(u16 species); void FUN_02005614(u32 param0); BOOL FUN_02005670(); u32 FUN_020056AC(u32 param0, u16 param1, s32 param2, s32 param3, u32 param4); void FUN_02005AC8(u32 param0, int playerNo, s32 param2); void FUN_02005AE0(u32 param0, u32 param1); void FUN_02005B2C(u32 param0, s32 *param1); void FUN_02005BA0(); u32 FUN_02005BC8(u16 param0, s32 param1); void FUN_02005BF8(u32 param0, s32 param1, s32 param2, s32 param3, u32 param4); u32 PlaySound(u16 param0); BOOL FUN_02005C74(); void FUN_02005CA0(u32 param0); BOOL FUN_02005CBC(); void FUN_02005CEC(u16 param0); #endif //POKEDIAMOND_UNK_020051F4_H