#ifndef POKEDIAMOND_UNK_02016B94_H #define POKEDIAMOND_UNK_02016B94_H #include "global.h" #include "GX_layers.h" #include "gx.h" #include "heap.h" struct UnkStruct1 { u32 unk00; u32 unk04; u32 unk08; u32 unk0c; u8 unk10; u8 unk11; u8 unk12; u8 unk13; u8 unk14; u8 unk15; u8 unk16; u8 unk17; //probably paddding u32 unk18; }; struct UnkStruct2 { u32 unk00; u32 unk04; struct InnerStruct { u32 unk08; u32 unk0c; u32 unk10; u32 unk14; u32 unk18; u8 unk1c; u8 unk1d; u8 unk1e; u8 unk1f; u16 unk20; u16 unk22; //probably padding u32 unk24; u32 unk28; u32 unk2c; u32 unk30; } unk08[8]; }; THUMB_FUNC void *FUN_02016B94(u32 heap_id); THUMB_FUNC u32 FUN_02016BB8(u32 *param0); THUMB_FUNC void FUN_02016BBC(u32 *param0); THUMB_FUNC void FUN_02016BF4(u32 *param0, u32 param1); THUMB_FUNC void FUN_02016C18(struct UnkStruct2 *param0, u8 param1, struct UnkStruct1 *param2, u8 param3); #endif //POKEDIAMOND_UNK_02016B94_H