#ifndef POKEDIAMOND_UNK_0201C6B4_H #define POKEDIAMOND_UNK_0201C6B4_H s32 FUN_0201C6B4(s8 * r0); s8 * FUN_0201C6C8(s8 * r0, s8 * r1, s8 r2); s32 FUN_0201C70C(s8 * r4); void FUN_0201C750(s8 * r5, s8 * r4); BOOL FUN_0201C78C(u32 r0); #endif // POKEDIAMOND_UNK_0201C6B4_H