#ifndef POKEDIAMOND_UNK_02022504_H #define POKEDIAMOND_UNK_02022504_H #include "save_block_2.h" #include "pokemon_storage_system.h" #include "unk_0202AC20.h" void *FUN_02022504(struct SaveBlock2 *sav2); struct PCStorage *GetStoragePCPointer(struct SaveBlock2 *sav2); struct UnkStruct_0202AC20 * FUN_0202251C(struct SaveBlock2 *sav2); void *FUN_02022528(struct SaveBlock2 *sav2); u8 *LoadHallOfFame(struct SaveBlock2 *sav2, u32 heap_id, int *ret_p); s32 SaveHallOfFame(struct SaveBlock2 *sav2, u8 *data); #endif //POKEDIAMOND_UNK_02022504_H