#ifndef POKEDIAMOND_UNK_0202C0E0_H #define POKEDIAMOND_UNK_0202C0E0_H struct UnkSaveStruct0202C0E4 { u16 data[5][4]; }; u32 FUN_0202C0E0(); void FUN_0202C0E4(struct UnkSaveStruct0202C0E4 *unkStruct); void FUN_0202C108(struct SaveBlock2 *sav2, u32 a1, u32 a2); u16 FUN_0202C12C(struct SaveBlock2 *sav2, u32 a1, u32 a2); #endif //POKEDIAMOND_UNK_0202C0E0_H