#ifndef POKEDIAMOND_UNK_02031480_H #define POKEDIAMOND_UNK_02031480_H #include "global.h" #include "MI_memory.h" #include "heap.h" #include "unk_0202F150.h" void FUN_02031480(u32 heap_id); void FUN_020314D0(); BOOL FUN_020314E8(); void FUN_020314FC(u8 param0, u32 param1, u8 *param2); void FUN_02031560(u32 param0, u32 param1, u8 *param2); void FUN_02031574(u32 param0, u32 param1, u8 *param2); void FUN_02031588(u8 param0); void FUN_020315A4(); BOOL FUN_020315D8(u8 param0); u8 FUN_020315FC(u8 index); void FUN_0203160C(u32 param0, u32 param1, u8 *param2); u32 FUN_02031628(); void FUN_0203162C(u8 param0, u8 param1); int FUN_02031640(u32 param0, u8 param1); void FUN_02031668(); void FUN_0203168C(); BOOL FUN_020316AC(u32 param0, void *param1); u8 *FUN_020316E0(int param0); void FUN_02031704(u32 param0, u32 param1, void *param2); u32 FUN_02031730(); #endif // POKEDIAMOND_UNK_02031480_H