#ifndef POKEDIAMOND_UNK_0205EC84_H #define POKEDIAMOND_UNK_0205EC84_H #include "event_data.h" void FUN_0205ECD4(struct ScriptState * state); BOOL FUN_0205ECE0(struct ScriptState * state); BOOL FUN_0205ECEC(struct ScriptState * state); void FUN_0205ECFC(struct ScriptState * state); BOOL FUN_0205ED0C(struct ScriptState * state); void FUN_0205ED1C(struct ScriptState * state); void FUN_0205ED2C(struct ScriptState * state); BOOL FUN_0205ED3C(struct ScriptState * state); void FUN_0205ED4C(struct ScriptState * state); void FUN_0205ED5C(struct ScriptState * state); BOOL FUN_0205ED6C(struct ScriptState * state); void FUN_0205ED7C(struct ScriptState * state); void FUN_0205ED8C(struct ScriptState * state); BOOL FUN_0205ED9C(struct ScriptState * state); void FUN_0205EDAC(struct ScriptState * state); void FUN_0205EDBC(struct ScriptState * state); void FUN_0205EDCC(struct ScriptState * state); void FUN_0205EDD8(struct ScriptState * state); void FUN_0205EDE8(struct ScriptState * state); void FUN_0205EDF8(struct ScriptState * state); void FUN_0205EE08(struct ScriptState * state, u32 a1); BOOL FUN_0205EE60(struct ScriptState * state, u32 a1); BOOL FUN_0205EEB8(struct ScriptState * state, u32 a1); s32 FUN_0205EF20(struct ScriptState * state, s32 a1); void FUN_0205F154(struct ScriptState * state); void FUN_0205F164(struct ScriptState * state); BOOL FUN_0205F174(struct ScriptState * state); BOOL FUN_0205F184(struct ScriptState * state); BOOL FUN_0205F194(struct ScriptState * state); BOOL FUN_0205F1A4(struct ScriptState * state); BOOL FUN_0205F1B4(struct ScriptState * state); void FUN_0205F1C4(struct ScriptState * state); void FUN_0205F1D4(struct ScriptState * state); BOOL FUN_0205F1E4(struct ScriptState * state); void FUN_0205F1F4(struct ScriptState * state); void FUN_0205F204(struct ScriptState * state); BOOL FUN_0205F214(struct ScriptState * state); void FUN_0205F224(struct ScriptState * state); void FUN_0205F234(struct ScriptState * state); BOOL FUN_0205F244(struct ScriptState * state); void FUN_0205F254(struct ScriptState * state); BOOL FUN_0205F264(struct ScriptState * state, u32 op); void FUN_0205F274(struct ScriptState * state); void FUN_0205F284(struct ScriptState * state); BOOL FUN_0205F294(struct ScriptState * state); void FUN_0205F2A4(struct ScriptState * state); void FUN_0205F2B4(struct ScriptState * state); BOOL FUN_0205F2C4(struct ScriptState * state); BOOL FUN_0205F2D4(struct ScriptState * state, u32 op); BOOL FUN_0205F2E4(struct ScriptState * state, u32 op, u16 flag_id); void FUN_0205F304(struct ScriptState * state); #endif //POKEDIAMOND_UNK_0205EC84_H