#ifndef POKEDIAMOND_UNK_0205FA2C_H #define POKEDIAMOND_UNK_0205FA2C_H #include "global.h" #include "MI_memory.h" #include "bag.h" #include "heap.h" #include "party.h" #include "player_data.h" #include "unk_0202A8F4.h" #include "unk_0204639C.h" #include "unk_0206BB28.h" #include "unk_02029FB0.h" #include "unk_020286F8.h" const u8 UNK_020F7454[] = { 0x00, 0x01, 0x02, 0x04, 0x03, 0x05, 0x06, 0x07, 0x08, 0x00, 0x00, 0x00, }; #endif //POKEDIAMOND_UNK_0205FA2C_H