#ifndef POKEDIAMOND_UNK_02064E4C_H #define POKEDIAMOND_UNK_02064E4C_H #include "msgdata.h" #include "string16.h" void FUN_02064E4C(struct MsgData * msgData, u16 map_sec, struct String * dest); void FUN_02064E60(u32 map_no, u32 heap_id, struct String * dest); #endif