#ifndef POKEDIAMOND_UNK_02088AAC_H #define POKEDIAMOND_UNK_02088AAC_H #include "bag.h" #include "main.h" #include "unk_0208890C.h" struct UnkStruct_02088AAC { u32 heap_id; u16 unk04; u16 unk06; u32 item; struct UnkStruct_0206F164 *unk0C; struct UnkStruct_0208890C *unk10; u32 unk14; void *ovly_param; struct UnkStruct_02006234 *ovly_data; u32 unk20; }; u32 FUN_02088AAC(struct UnkStruct_02088AAC *r0, u32 *r1); u32 FUN_02088AFC(struct UnkStruct_02088AAC *r0); u32 FUN_02088B28(struct UnkStruct_02088AAC *r0); u32 FUN_02088B48(void); u32 FUN_02088B4C(struct UnkStruct_02088AAC *r0); u32 FUN_02088BA8(struct UnkStruct_02088AAC *r0); u32 FUN_02088C3C(struct UnkStruct_02088AAC *r0); u32 FUN_02088CDC(struct UnkStruct_02088AAC *r0); #endif // POKEDIAMOND_UNK_02088AAC_H