#ifndef POKEDIAMOND_UNK_02088DD8_H #define POKEDIAMOND_UNK_02088DD8_H #include "unk_020377F0.h" struct Options; struct PlayerData; struct Pokemon; struct UnkStruct_02088DD8 { struct Pokemon* pokemon; struct PlayerData* player; struct Options* options; void* unkC; u8 padding[0x5]; u8 unk15; u8 padding2[0x2]; }; struct UnkStruct_02088DD8* FUN_02088DD8(u32 heap_id); void FUN_02088DF0(struct UnkStruct_02037CF0 *r0); u16* GetEligibleLevelUpMoves(struct Pokemon* pokemon, u32 heap_id); BOOL FUN_02088EF8(u16 *r0); #endif