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-rw-r--r-- | Reduce-Noise-and-Improve-Sound-Quality-(Implementing-a-New-Mixer).md | 6 |
1 files changed, 2 insertions, 4 deletions
diff --git a/Reduce-Noise-and-Improve-Sound-Quality-(Implementing-a-New-Mixer).md b/Reduce-Noise-and-Improve-Sound-Quality-(Implementing-a-New-Mixer).md index 21df1b7..584cb34 100644 --- a/Reduce-Noise-and-Improve-Sound-Quality-(Implementing-a-New-Mixer).md +++ b/Reduce-Noise-and-Improve-Sound-Quality-(Implementing-a-New-Mixer).md @@ -4,7 +4,7 @@ Anyway, these changes will allow the game to have reduced noise and output sound In asm/m4a_1.s, replace everything in that file with the code in the link below: -[Mixer code](https://gist.github.com/ShinyDragonHunter/b65599431adfaefead614763bf1b9f92) +[Mixer code](https://gist.github.com/Kurausukun/004b2509e8655228e3feefcb6b04a4e9) This is the code for the mixer. @@ -71,6 +71,4 @@ For the sake of this tutorial, we'll be changing it to 36314Hz. So in that file, ``` There's another call to set the sound frequency on line 372; while it appears this code never actually affects anything since it gets overridden by the above change, for fool-proofing and if you're paranoid like me, you can change that one to match as well. -And I believe that's that. If everything was done correctly (or I didn't screw something up), you will have much less noise in your sound. - -NOTE: The current code for the mixer does not support reverb, but the code exists and can be added without too much trouble. This will happen at a later date, and when it does, this tutorial will be updated.
\ No newline at end of file +And I believe that's that. If everything was done correctly (or I didn't screw something up), you will have much less noise in your sound.
\ No newline at end of file |